Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        MeshFilter mf = GetComponent <MeshFilter>();

        m = mf.mesh;

        sierp = new STetrahedron();
        var mesh = sierp.CreateBaseMesh();

        meshes.Add(mesh);
        UpdateMesh(mesh);
        level = 0;
    }
    public STetrahedron Subdivide()
    {
        var   result = new STetrahedron();
        float s      = result.Size = Size * 0.5f;

        if (centers.Count == 0)
        {
            centers.Add(Vector3.zero);
        }
        foreach (var c in centers)
        {
            result.centers.Add(c + new Vector3(0, s, 0));
            result.centers.Add(c + new Vector3(-s2_3 * s, -f1_3 * s, -s2_9 * s));
            result.centers.Add(c + new Vector3(s2_3 * s, -f1_3 * s, -s2_9 * s));
            result.centers.Add(c + new Vector3(0, -f1_3 * s, s8_9 * s));
        }
        return(result);
    }