Esempio n. 1
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        /// <summary>
        /// _3DModel 변환
        /// </summary>
        /// <param name="filename"></param>
        /// <param name="extension"></param>
        /// <returns></returns>
        public Object3DModel Get3DModel(string filename, string extension)
        {
            Object3DModel stlModel = new Object3DModel();
            Metadata      metadata = new Metadata();

            metadata.formatVersion = "3";
            metadata.generatedBy   = "Mersh";
            stlModel.metadata      = metadata;
            stlModel.scale         = "1.0";
            stlModel.materials     = new string[] { };
            stlModel.morphTargets  = new string[] { };
            stlModel.morphColors   = new string[] { };
            stlModel.normals       = new string[] { };
            stlModel.colors        = new string[] { };
            stlModel.uvs           = new string[, ] {
            };

            int indexF = 0;
            int indexV = 0;

            if (extension == ".stl")
            {
                STLDocument facets = STLDocument.Open(filename);

                int index = 0;

                stlModel.faces    = new int[facets.Count() * 4];
                stlModel.vertices = new float[facets.Count() * 9];
                foreach (var facet in facets)
                {
                    stlModel.faces[index] = 0;

                    index++;
                    foreach (var vertice in facet.Vertices)
                    {
                        VertexM m = new VertexM();
                        stlModel.faces[index] = indexF;

                        stlModel.vertices[indexV] = vertice.X;
                        indexV++;
                        stlModel.vertices[indexV] = vertice.Y;
                        indexV++;
                        stlModel.vertices[indexV] = vertice.Z;
                        indexV++;

                        indexF++;
                        index++;
                    }
                }
            }

            if (extension == ".obj")
            {
                VertexList = new List <QuantumConcepts.Formats.StereoLithography.Vertex>();
                OBJDocument objDoc = new OBJDocument().LoadObj(filename);

                stlModel.faces    = new int[objDoc.FaceList.Count() * 4];
                stlModel.vertices = new float[objDoc.VertexList.Count() * 9];

                for (int i = 0; i < objDoc.FaceList.Count; i++)
                {
                    stlModel.faces[indexF] = 0;
                    indexF++;
                    stlModel.faces[indexF] = objDoc.FaceList[i].VertexIndexList[0] - 1;
                    indexF++;
                    stlModel.faces[indexF] = objDoc.FaceList[i].VertexIndexList[1] - 1;
                    indexF++;
                    stlModel.faces[indexF] = objDoc.FaceList[i].VertexIndexList[2] - 1;
                    indexF++;
                }

                for (int i = 0; i < objDoc.VertexList.Count; i++)
                {
                    VertexM m = new VertexM();
                    stlModel.vertices[indexV] = (float)objDoc.VertexList[i].X;
                    indexV++;
                    stlModel.vertices[indexV] = (float)objDoc.VertexList[i].Y;
                    indexV++;
                    stlModel.vertices[indexV] = (float)objDoc.VertexList[i].Z;
                    indexV++;
                }
            }

            return(stlModel);
        }