Esempio n. 1
0
        void Start()
        {
#if !UNITY_EDITOR && UNITY_ANDROID
            // Initialize speech
            EasyTTSUtil.Initialize(EasyTTSUtil.UnitedKingdom);
#endif

            // Load vocabulary
            m_VocabularyDictionary = new DataDictionary();



            m_DataGrammar         = new GrammarDictionary();
            m_DataGamesDictionary = new GamesDictionary();

            m_StateMenu = STATE_MENU.MAIN_MENU;
            m_MainMenuPanelUI.Show();
        }
Esempio n. 2
0
        /*public void OnBackMenu()
         * {
         *  switch (m_StateMenu)
         *  {
         *      case STATE_MENU.MAIN_MENU:
         *          Application.Quit();
         *          break;
         *      case STATE_MENU.VOCABULARY_MENU:
         *          m_VocabularySectionControl.Finish();
         *          BackMainMenu();
         *          break;
         *      case STATE_MENU.GRAMMAR_MENU:
         *          GrammarSectionControl.Back();
         *          break;
         *      case STATE_MENU.GAMES_MENU:
         *          GamesSectionControl.Back();
         *          break;
         *  }
         * }*/

        public void BackMainMenu()
        {
            m_StateMenu = STATE_MENU.MAIN_MENU;
            m_MainMenuPanelUI.Show();
        }