Esempio n. 1
0
        public void EngineLoadsWorldComponentStates()
        {
            using (var GraphicsDevice = Mock.CreateGraphicsDevice())
                using (var Engine = new StackEngine(StackGame.Empty, Mock.Wrap(GraphicsDevice), Mock.Input, GameSettings.LoadFromConfigFile("")))
                {
                    var Bytes1    = State.Serialization.SaveState(Engine.Game.World);
                    var SaveGame1 = new STACK.SaveGame("TestSave", Bytes1, null);

                    Engine.Game.World.Get <Camera>().Zoom = 2f;

                    var Bytes2    = State.Serialization.SaveState(Engine.Game.World);
                    var SaveGame2 = new STACK.SaveGame("TestSave", Bytes2, null);

                    Engine.LoadState(SaveGame1);
                    Assert.AreEqual(1f, Engine.Game.World.Get <Camera>().Zoom);
                    Engine.LoadState(SaveGame2);
                    Assert.AreEqual(2f, Engine.Game.World.Get <Camera>().Zoom);
                }
        }
Esempio n. 2
0
        public void LoadSaveGameBeforeWorldStart()
        {
            STACK.SaveGame State;

            using (var GraphicsDevice = Mock.CreateGraphicsDevice())
                using (var Runner = new TestEngine(StackGame.Empty, Mock.Wrap(GraphicsDevice), Mock.Input))
                {
                    Runner.StartGame();
                    Runner.Game.World.Scenes.FirstOrDefault().Push(new Entity("newobj"));
                    Runner.Game.World.Interactive = false;
                    State = new STACK.SaveGame("utest", STACK.State.Serialization.SaveState <World>(Runner.Game.World), new byte[0] {
                    });
                }

            using (var GraphicsDevice = Mock.CreateGraphicsDevice())
                using (var Runner = new TestEngine(StackGame.Empty, Mock.Wrap(GraphicsDevice), Mock.Input))
                {
                    Runner.LoadState(State);
                    Assert.AreEqual(1, Runner.Game.World.Scenes.FirstOrDefault().GameObjectCache.Entities.Count);
                    Assert.AreEqual("newobj", Runner.Game.World.Scenes.FirstOrDefault().GameObjectCache.Entities.First().ID);
                    Assert.IsFalse(Runner.Game.World.Interactive);
                }
        }