private bool CheckArroundIs_AlreadyExistUnit(ref SSectorIndex pSectorIndex) { _setCheckSector.Clear(); if (eCheckOption == ESectorArroundCheckOption.FourWay) { for (int i = pSectorIndex.iX - 1; i < 3; i++) { SSectorIndex sCurrentCheckSector = new SSectorIndex(i, pSectorIndex.iY); if (pSectorIndex.CheckIsEqual(ref sCurrentCheckSector) == false && _mapUseSector.ContainsValue(new SSectorIndex(i, pSectorIndex.iY))) { return(false); } } for (int i = pSectorIndex.iY - 1; i < 3; i++) { SSectorIndex sCurrentCheckSector = new SSectorIndex(pSectorIndex.iX, i); if (pSectorIndex.CheckIsEqual(ref sCurrentCheckSector) == false && _mapUseSector.ContainsValue(new SSectorIndex(pSectorIndex.iX, i))) { return(false); } } } else if (eCheckOption == ESectorArroundCheckOption.EightWay) { for (int i = pSectorIndex.iX - 1; i < 3; i++) { for (int j = pSectorIndex.iY - 1; j < 3; j++) { SSectorIndex sCurrentCheckSector = new SSectorIndex(i, j); if (pSectorIndex.CheckIsEqual(ref sCurrentCheckSector) == false && _mapUseSector.ContainsValue(new SSectorIndex(i, j))) { return(false); } } } } return(true); }