/// <summary> /// 创建开始发球界面 /// </summary> internal void CreateStartFireBall(SSGlobalData.PlayerEnum indexPlayer) { int index = (int)indexPlayer + 1; if (index < 1) { return; } string prefabPath = "GUI/DaoJiShi/StartGame/StartFireBallP" + index; GameObject gmDataPrefab = (GameObject)Resources.Load(prefabPath); if (gmDataPrefab != null) { //SSDebug.Log("CreateStartFireBall......................................................"); GameObject obj = (GameObject)Instantiate(gmDataPrefab, m_GameUIData.PanelCenterTr); SSStartGameGo com = obj.GetComponent <SSStartGameGo>(); if (com != null) { IsCreateStartFireBall = true; com.Init(); } } else { SSDebug.LogWarning("CreateStartFireBall -> gmDataPrefab was null! prefabPath == " + prefabPath); } }
/// <summary> /// 创建游戏倒计时 /// </summary> void CreateStartGameGo() { if (IsCreateStartGameGo == true) { return; } string prefabPath = "GUI/DaoJiShi/StartGame/StartGameGo"; GameObject gmDataPrefab = (GameObject)Resources.Load(prefabPath); if (gmDataPrefab != null) { //SSDebug.Log("CreateStartGameGo......................................................"); GameObject obj = (GameObject)Instantiate(gmDataPrefab, m_GameUIData.PanelCenterTr); SSStartGameGo com = obj.GetComponent <SSStartGameGo>(); if (com != null) { IsCreateStartGameGo = true; com.Init(); } } else { SSDebug.LogWarning("CreateStartGameGo -> gmDataPrefab was null! prefabPath == " + prefabPath); } }