private void Start() { sceneController = SSDirector.GetInstance().CurrentScenceController as FirstSceneController; }
// Use this for initialization void Start() { s1 = SSDirector.getInstance(); action = SSDirector.getInstance() as Action; }
void Start() { SSDirector instance = SSDirector.GetInstance(); instance.setController(this); }
// Use this for initialization void Start() { UserActionController = SSDirector.getInstance().currentScenceController as UserAction; SceneController = SSDirector.getInstance().currentScenceController as ISceneController; S = Time.time; }
private void Update() { sceneController = SSDirector.getInstance().currentSceneController as SceneController; }
private void Start() { sceneController = (SceneController)SSDirector.getInstance().currentScenceController; diskFactory = sceneController.factory; }
void Start() { action = SSDirector.GetInstance().currentSceneController as IUserAction; }
void Start() { UserAcotionController = SSDirector.getInstance().currentScenceController as UserAction; }
// Use this for initialization public override void Start() { SceneController = (FirstController)SSDirector.GetInstance().CurrentSceneController; }
void Start() { time = 120; userAction = SSDirector.GetInstance().CurrentSceneController as IUserAction; }
// Use this for initialization void Awake() { myDirector = SSDirector.getInstance(); myDirector.setCurrentSceneController(this); explosion = Instantiate(myExplosion); }
protected void Start() { scene_controller = (FirstController)SSDirector.GetInstance().CurrentScenceController; scene_controller.action_manager = this; }
void OnGUI() { GUI.Label(new Rect(Screen.width / 2 - 10, Screen.height / 2 - 120, 50, 50), SSDirector.getInstance().leaveSeconds.ToString(), countDownStyle); if (SSDirector.getInstance().state != State.WIN && SSDirector.getInstance().state != State.LOSE && GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 100, 140, 70), SSDirector.getInstance().countDownTitle, buttonStyle)) { if (SSDirector.getInstance().countDownTitle == "Start") { SSDirector.getInstance().currentSceneController.resume(); SSDirector.getInstance().countDownTitle = "Pause"; StartCoroutine(SSDirector.getInstance().CountDown()); } else { SSDirector.getInstance().currentSceneController.pause(); SSDirector.getInstance().countDownTitle = "Start"; StopAllCoroutines(); } } if (status == 1) { StopAllCoroutines(); SSDirector.getInstance().state = State.LOSE; SSDirector.getInstance().totalSeconds = 100; GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 85, 100, 50), "Game Over!", style); if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 100, 140, 70), "Restart", buttonStyle)) { SSDirector.getInstance().currentSceneController.resume(); SSDirector.getInstance().countDownTitle = "Pause"; StartCoroutine(SSDirector.getInstance().CountDown()); status = 0; action.restart(); } } else if (status == 2) { StopAllCoroutines(); SSDirector.getInstance().state = State.WIN; SSDirector.getInstance().totalSeconds = 100; GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 85, 100, 50), "You win!", style); if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 100, 140, 70), "Restart", buttonStyle)) { SSDirector.getInstance().currentSceneController.resume(); SSDirector.getInstance().countDownTitle = "Pause"; StartCoroutine(SSDirector.getInstance().CountDown()); status = 0; action.restart(); } } }
public int score = 0; //记分员 // Use this for initialization void Awake() { director = SSDirector.getInstance(); director.currentSceneController = this; loadResources(); }
public void Start() { sceneControler = (FirstSceneController)SSDirector.GetInstance().CurrentScenceController; }
protected new void Start() { sceneController = SSDirector.getInstance().CurrentSceneController as Controller; sceneController.physicsActionManager = this; flyActions.Add(SSFlyAction.GetSSAction()); }
// Use this for initialization void Start() { myobj = SSDirector.getInstance().currentSceneController as FirstController; actions = SSDirector.getInstance().currentSceneController as IUserAction; }
// Use this for initialization void Start() { action = SSDirector.getInstance().currentSceneController as devilAction; }
// Use this for initialization void Start() { SR = Singleton <ScoreRecorder> .Instance; user = SSDirector.getInstance().currentSceneController as IUserAction; }
//<== 1 Devil void Start() { ctrl = SSDirector.getInstance().currentSceneController as IUserController; }
void Start() { countDownTitle = "Start"; action = SSDirector.getInstance().currentScenceController as IUserAction; }
// Start is called before the first frame update void Start() { SSDirector one = SSDirector.GetInstance(); }
// Use this for initialization void Start() { sceneController = SSDirector.getInstance().currentSceneController as SceneController; }
// Use this for initialization void Start() { ssdirector = SSDirector.getInstance(); }
public int score = 0; //分数 // Use this for initialization void Start() { sceneController = (FirstSceneController)SSDirector.GetInstance().CurrentScenceController; sceneController.recorder = this; }
public GameObject pos1, pos2; //记录船上两个位置分别对应的人物 void Awake() { director = SSDirector.GetInstance(); director.CurrentSceneController = this; }
private void Start() { controller = SSDirector.getInstance().currentScenceController as FirstSceneController; }
protected new void Start() { controller = (FirstController)SSDirector.GetInstance().CurrentScenceController; }
// Start is called before the first frame update void Start() { action = SSDirector.GetInstance().CurrentScenceController as FirstController; me = action.GetMe(); stop = false; }
public Controller sceneController; //当前场景的场景控制器 protected new void Start() { sceneController = (Controller)SSDirector.GetInstance().currentScenceController; sceneController.actionManager = this; //设置该场景控制器的动作管理者为自己 }