/// <summary> /// 显示战车和boss的飞行彩票. /// </summary> void ShowCaiPiaoZhanCheBossFlyCaiPiao(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType, PlayerEnum indexPlayer, Vector3 startPos) { //Debug.LogWarning("Unity: ShowCaiPiaoZhanCheBossFlyCaiPiao -> deCaiType ========= " + deCaiType); if (m_ExplosionPrefab != null) { if (m_ExplosionPoint != null) { startPos = m_ExplosionPoint.transform.position; Destroy(m_ExplosionPoint); } GameObject objExplode = (GameObject)Instantiate(m_ExplosionPrefab, startPos, Quaternion.identity); objExplode.transform.parent = XkGameCtrl.NpcAmmoArray; XkGameCtrl.CheckObjDestroyThisTimed(objExplode); SSCaiPiaoLiZiManage caiPiaoLiZi = objExplode.GetComponent <SSCaiPiaoLiZiManage>(); if (caiPiaoLiZi != null) { caiPiaoLiZi.ShowNumUI(m_CaiPiaoNum, indexPlayer); } else { Debug.LogWarning("CheckNpcDeathExplode -> caiPiaoLiZi was null................."); } } if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe) { if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { //初始化飞出的彩票逻辑. XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(startPos, indexPlayer, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe); } else { Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............"); } } else if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss) { if (SSUIRoot.GetInstance().m_GameUIManage != null) { SSUIRoot.GetInstance().m_GameUIManage.InitCaiPiaoAnimation(XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_JPBossCaiPiaoFlyDt.TimeLeiJiaVal, indexPlayer); } if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { //初始化烟花粒子的产生. XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitPlayCaiPiaoYanHua(); } else { Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............"); } } }
/// <summary> /// 创建粒子. /// </summary> public void CreatLiZi(PlayerEnum indexPlayer) { if (m_LiZiPrefab == null) { UnityLogWarning("CreatLiZi -> m_LiZiPrefab was null......"); return; } GameObject obj = (GameObject)Instantiate(m_LiZiPrefab, XkGameCtrl.NpcAmmoArray, transform); if (obj != null) { if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null) { int value = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu, DaoJuType); SSCaiPiaoLiZiManage caiPiaoLiZi = obj.GetComponent <SSCaiPiaoLiZiManage>(); if (caiPiaoLiZi != null) { caiPiaoLiZi.ShowNumUI(value, indexPlayer); } else { UnityLogWarning("CreatLiZi -> caiPiaoLiZi was null................."); } } if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { //初始化飞出的彩票逻辑. XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(transform.position, indexPlayer, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu); } else { UnityLogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............"); } } }
/// <summary> /// 检测玩家送票信息. /// </summary> public void CheckPlayerSongPiaoInfo(PlayerEnum indexPlayer, Vector3 pos) { if (XKTriggerYuLeCtrl.IsActiveYuLeTrigger == true) { //娱乐触发器激活后不去送基础彩票. return; } int indexVal = (int)indexPlayer - 1; if (indexVal < 0 || indexVal > 2) { UnityLogWarning("CheckPlayerSongPiaoInfo -> indexVal was wrong! indexVal ======= " + indexVal); return; } if (m_JiChuCaiPiaoData[indexVal].IsCanSongPiao == false) { return; } if (m_JiChuCaiPiaoData[indexVal].JiChuCaiPiaoVal <= 0) { return; } int randVal = Random.Range(0, 100) % 2; if (m_JiChuCaiPiaoData[indexVal].SongPiaoCount == m_BiDingSongPiaoCountFirst || m_JiChuCaiPiaoData[indexVal].SongPiaoCount == m_BiDingSongPiaoCountLast) { //必定送票. randVal = 0; } if (m_JiChuCaiPiaoData[indexVal].SongPiaoCount < m_BiDingSongPiaoCountLast) { if (m_JiChuCaiPiaoData[indexVal].JiChuCaiPiaoVal <= 1) { //基础彩票留下1张到最后一次送出. return; } } if (randVal != 0) { return; } //送出彩票数量. int chuPiaoVal = 1; float randGaiLv = Random.Range(0f, 100f) / 100f; if (randGaiLv > m_SongPiaoGaiLv01) { chuPiaoVal = 2; } if (m_JiChuCaiPiaoData[indexVal].JiChuCaiPiaoVal < chuPiaoVal) { if (m_JiChuCaiPiaoData[indexVal].SongPiaoCount < m_BiDingSongPiaoCountLast) { //给最后一次留1张票. chuPiaoVal = m_JiChuCaiPiaoData[indexVal].JiChuCaiPiaoVal - 1; } else { //最后一次送出剩余基础彩票. chuPiaoVal = m_JiChuCaiPiaoData[indexVal].JiChuCaiPiaoVal; } } if (chuPiaoVal <= 0) { UnityLogWarning("CheckPlayerSongPiaoInfo -> jiChuCaiPiao was out over.........."); return; } UnityLog("CheckPlayerSongPiaoInfo -> chuPiaoVal ====== " + chuPiaoVal + ", count == " + m_JiChuCaiPiaoData[indexVal].SongPiaoCount + ", time == " + Time.time); //进入下一周期计时. m_JiChuCaiPiaoData[indexVal].IsCanSongPiao = false; m_JiChuCaiPiaoData[indexVal].LastSongPiaoTime = Time.time; m_JiChuCaiPiaoData[indexVal].JiChuCaiPiaoVal -= chuPiaoVal; if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有激活任何玩家. } else { if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage != null) { //减少玩家正常得彩. XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.SubPlayerZhengChangDeCai(indexPlayer, chuPiaoVal); } } //可以送出基础彩票. if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null && XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_JiChuCaiPiaoLiZiPrefab != null) { GameObject obj = (GameObject)Instantiate(XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_JiChuCaiPiaoLiZiPrefab, XkGameCtrl.PlayerAmmoArray); obj.transform.position = pos + (Vector3.up * 2f); if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null) { //int value = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu, DaoJuType); SSCaiPiaoLiZiManage caiPiaoLiZi = obj.GetComponent <SSCaiPiaoLiZiManage>(); if (caiPiaoLiZi != null) { caiPiaoLiZi.ShowNumUI(chuPiaoVal, indexPlayer); } else { Debug.LogWarning("CheckPlayerSongPiaoInfo -> caiPiaoLiZi was null................."); } } if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { //初始化飞出的彩票逻辑. XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(obj.transform.position, indexPlayer, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhengChang); } else { Debug.LogWarning("CheckPlayerSongPiaoInfo -> m_CaiPiaoFlyData was null............"); } } }
void CheckNpcDeathExplode(PlayerEnum indexPlayer = PlayerEnum.Null) { if (DeathExplode == null) { return; } if (NpcScript != null && NpcScript.IsCaiPiaoZhanChe) { SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe; //彩票boss或战车npc. if (NpcScript.GetIsBossNpc()) { deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss; AudioBeiJingCtrl.StopGameBeiJingAudio(); } if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null) { int value = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(deCaiType, SSCaiPiaoDataManage.SuiJiDaoJuState.BaoXiang, NpcScript.m_DaiJinQuanState); if (DeathExplodePoint != null) { //Vector3 pos = XkGameCtrl.GetInstance().GetWorldObjToScreenPos(objExplode.transform.position); SSCaiPiaoDataManage.GameCaiPiaoData.DaiJinQuanState daiJinQuanType = NpcScript.m_DaiJinQuanState; SSUIRoot.GetInstance().m_GameUIManage.CreatZhanCheBossCaiPiaoZhuanPan(indexPlayer, value, DeathExplodePoint.position, deCaiType, DeathExplode, daiJinQuanType); //SSCaiPiaoLiZiManage caiPiaoLiZi = objExplode.GetComponent<SSCaiPiaoLiZiManage>(); //if (caiPiaoLiZi != null) //{ // caiPiaoLiZi.ShowNumUI(value, indexPlayer); //} //else //{ // Debug.LogWarning("CheckNpcDeathExplode -> caiPiaoLiZi was null................."); //} if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss) { //只给boss产生爆炸粒子. GameObject objExplode = (GameObject)Instantiate(DeathExplode, DeathExplodePoint.position, DeathExplodePoint.rotation); objExplode.transform.parent = XkGameCtrl.NpcAmmoArray; XkGameCtrl.CheckObjDestroyThisTimed(objExplode); SSCaiPiaoLiZiManage caiPiaoLiZi = objExplode.GetComponent <SSCaiPiaoLiZiManage>(); if (caiPiaoLiZi != null) { caiPiaoLiZi.ShowNumUI(value, indexPlayer); } else { Debug.LogWarning("CheckNpcDeathExplode -> caiPiaoLiZi was null................."); } } } } //if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe) //{ // if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) // { // //初始化飞出的彩票逻辑. // XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(transform.position, indexPlayer, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe); // } // else // { // Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............"); // } //} //else if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss) //{ // if (SSUIRoot.GetInstance().m_GameUIManage != null) // { // SSUIRoot.GetInstance().m_GameUIManage.InitCaiPiaoAnimation(XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_JPBossCaiPiaoFlyDt.TimeLeiJiaVal, indexPlayer); // } // if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) // { // //初始化烟花粒子的产生. // XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitPlayCaiPiaoYanHua(); // } // else // { // Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............"); // } //} } else { GameObject objExplode = (GameObject)Instantiate(DeathExplode, DeathExplodePoint.position, DeathExplodePoint.rotation); objExplode.transform.parent = XkGameCtrl.NpcAmmoArray; XkGameCtrl.CheckObjDestroyThisTimed(objExplode); } }
/// <summary> /// Removes the bu ji bao. playerSt == 0 -> hit TerrainLayer, /// playerSt == 1 -> PlayerOne, playerSt == 2 -> PlayerTwo. /// playerSt == 3 -> PlayerThree, playerSt == 4 -> PlayerFour. /// </summary> /// <param name="key">Key.</param> public void RemoveBuJiBao(PlayerEnum playerSt, int keyHit = 0) { if (IsDeath) { return; } IsDeath = true; CancelInvoke("DelayDestroyBuJiBao"); if (playerSt != PlayerEnum.Null || keyHit == 1) { //XKGlobalData.GetInstance().PlayAudioHitBuJiBao(); if (ExplodeObj != null) { GameObject obj = (GameObject)Instantiate(ExplodeObj, transform.position, transform.rotation); if (obj != null) { obj.transform.SetParent(XkGameCtrl.PlayerAmmoArray); } XkGameCtrl.CheckObjDestroyThisTimed(obj); if (obj != null && IsCaiPiaoDaoJu) { if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null) { int value = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu, DaoJuType); SSCaiPiaoLiZiManage caiPiaoLiZi = obj.GetComponent <SSCaiPiaoLiZiManage>(); if (caiPiaoLiZi != null) { caiPiaoLiZi.ShowNumUI(value, playerSt); } else { Debug.LogWarning("CreatLiZi -> caiPiaoLiZi was null................."); } } if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { //初始化飞出的彩票逻辑. XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(obj.transform.position, playerSt, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu); } else { Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............"); } } } if (Network.peerType != NetworkPeerType.Server) { bool isMoveDaoJu = true; switch (BuJiBao) { case BuJiBaoType.FenShuDJ: isMoveDaoJu = false; XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, FenShuVal); break; case BuJiBaoType.JiSuDJ: //isMoveDaoJu = false; XKPlayerMoveCtrl.SetPlayerJiSuMoveSpeed(playerSt); XKPlayerMoveCtrl.SetPlayerJiSuState(playerSt); XKPlayerJiSuCtrl.GetInstance().ShowPlayerJiSu(playerSt); break; case BuJiBaoType.YiLiaoBaoDJ: isMoveDaoJu = false; XkGameCtrl.AddPlayerHealth(playerSt, XKDaoJuGlobalDt.GetInstance().YiLiaoBaoXueLiangVal); XKPlayerJiJiuBaoCtrl.GetInstance().ShowPlayerJiJiuBao(playerSt); break; case BuJiBaoType.ShuangBeiFenShuDJ: isMoveDaoJu = false; //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, FenShuBeiLv); //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, 2); //XKFenShuBeiLvCtrl.GetInstance().ShowPlayerFenShuBeiLv(playerSt); break; case BuJiBaoType.QianHouFireDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerQianHouFire(playerSt); break; case BuJiBaoType.ChangChengJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerChangChengFire(playerSt); break; case BuJiBaoType.SanDanJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerJiQiangSanDanFire(playerSt); break; case BuJiBaoType.QiangJiJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerQiangJiFire(playerSt); break; case BuJiBaoType.PaiJiPaoDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsPaiJiPaoFire(playerSt); break; case BuJiBaoType.ZhuPaoSanDanDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsSanDanZPFire(playerSt); break; case BuJiBaoType.HuoLiAllOpenDJ: //isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsHuoLiAllOpen(playerSt); XKPlayerHuoLiAllOpenCtrl.GetInstance().ShowPlayerHuoLiOpen(playerSt); break; case BuJiBaoType.ChuanTouDan: isMoveDaoJu = false; XKPlayerAutoFire.GetInstanceAutoFire(playerSt).SetAmmoStateZhuPao(PlayerAmmoType.ChuanTouAmmo); break; case BuJiBaoType.DaoDan: case BuJiBaoType.GaoBaoDan: case BuJiBaoType.SanDan: case BuJiBaoType.GenZongDan: case BuJiBaoType.JianSuDan: case BuJiBaoType.NLHuDun: isMoveDaoJu = false; break; } if (isMoveDaoJu) { DaoJuCtrl.GetInstance().MoveDaoJuObjToPlayer(playerSt, transform); } } } DestroyNetObj(gameObject); }