/// <summary> /// 发射曲棍球 /// </summary> void FireBall() { if (SSGameMange.GetInstance() == null || SSGameMange.GetInstance().m_SSGameUI == null || SSGameMange.GetInstance().m_SSGameScene == null) { return; } if (SSGameMange.GetInstance().m_SSGameUI.m_GameUIData.IsGameStart == false) { //有玩家还没拍开始游戏按键 return; } if (m_SSBall == null) { return; } SSGameMange.GetInstance().m_SSGameScene.ResetBallSpeed(); SSGameMange.GetInstance().m_SSGameScene.UpdateBallSpeed(); m_SSBall.Fire(transform.forward); m_SSBall = null; //开启镜头跟踪 SSGameMange.GetInstance().m_SSGameScene.SetIsMoveCamera(true); //创建游戏倒计时界面 SSGameMange.GetInstance().m_SSGameUI.CreateGameDaoJiShi(); //触发玩家发球事件 SSGameMange.GetInstance().m_SSGameScene.PlayerFireBallEvent(); }
void CheckAddFenShuToPlayer(GameObject obj) { if (obj == null) { return; } SSBall ball = obj.GetComponent <SSBall>(); if (ball != null) { SSGlobalData.PlayerEnum indexPlayer = ball.GetBallPlayerIndex(); if (indexPlayer != SSGlobalData.PlayerEnum.Null && m_DaoJuData != null) { SSGlobalData.GetInstance().AddPlayerFenShu(indexPlayer, m_DaoJuData.FenShu); if (SSGameMange.GetInstance() != null && SSGameMange.GetInstance().m_SSGameScene != null) { SSGameMange.GetInstance().m_SSGameScene.RemoveDaoJu(gameObject); } if (SSGameMange.GetInstance() != null && SSGameMange.GetInstance().m_SSGameUI != null) { SSGameMange.GetInstance().m_SSGameUI.CreateDaoJuJiaFenUI(indexPlayer, m_DaoJuData.FenShu); } CreateTeXiao(); RemoveSelf(); } } }
/// <summary> /// 填充曲棍球 /// </summary> internal void FillBall(float posZ, SSBall ballCom) { if (ballCom == null) { return; } m_SSBall = ballCom; //修改曲棍球的父级 ballCom.transform.SetParent(transform); ballCom.transform.localPosition = new Vector3(0f, 0f, posZ); }
void ballOut(Collider col) { if (IndexPlayer == SSGlobalData.PlayerEnum.Null) { return; } if (SSGameMange.GetInstance() == null || SSGameMange.GetInstance().m_SSGameScene == null || SSGameMange.GetInstance().m_SSGameUI == null) { return; } //创建开始发球界面 SSGameMange.GetInstance().m_SSGameUI.CreateStartFireBall(IndexPlayer); //玩家没有接上曲棍球 //把曲棍球初始化到玩家的球拍处 SSBall ball = col.gameObject.GetComponent <SSBall>(); if (ball) { ball.SetBallPosition(IndexPlayer); } SSGlobalData.PlayerEnum indexJiaFenPlayer = SSGlobalData.PlayerEnum.Null; switch (IndexPlayer) { case SSGlobalData.PlayerEnum.PlayerOne: { indexJiaFenPlayer = SSGlobalData.PlayerEnum.PlayerTwo; break; } case SSGlobalData.PlayerEnum.PlayerTwo: { indexJiaFenPlayer = SSGlobalData.PlayerEnum.PlayerOne; break; } } if (indexJiaFenPlayer != SSGlobalData.PlayerEnum.Null) { //创建加分UI界面 SSGameMange.GetInstance().m_SSGameUI.CreateJiaFenUI(indexJiaFenPlayer); } //播放出界音效 PlayAudio(); //关闭镜头跟踪 SSGameMange.GetInstance().m_SSGameScene.SetIsMoveCamera(false); }
/// <summary> /// 创建曲棍球 /// </summary> void CreateGameBall() { string prefabPath = "Ball/Ball"; GameObject gmDataPrefab = (GameObject)Resources.Load(prefabPath); if (gmDataPrefab != null) { //SSDebug.Log("CreateGameBall......................................................"); GameObject obj = (GameObject)Instantiate(gmDataPrefab); SSBall com = obj.GetComponent <SSBall>(); if (com != null) { m_SSBall = com; com.Init(); } SetCameraAimTarget(obj.transform); } else { SSDebug.LogWarning("CreateGameBall -> gmDataPrefab was null! prefabPath == " + prefabPath); } }