// Use this for initialization void Start() { GameManager.RegisterCharacter(this); RegisterWibblyWobbly(); SetAction(new BasicAction(ActionType.Null)); _rollI = SRand.GetStartingIndex(); SetAction(new AnimAction(ActionType.AnimEnded, 0, 0)); }
void Start() { _rollI = SRand.GetStartingIndex(); GameManager.RegisterTargetable(this); }