// Use this for initialization void Start() { GlobalVariables.WasNotDisplayed = true; GlobalVariables.correctAnswerAmount = 0; GlobalVariables.wrongAnswerAmount = 0; if (test) { Debug.Log("Test mode"); currentDeck = MockDeckFabric.DefaultDeck(); leitnerManager = new LeitnerManager(currentDeck); deckMannager = new GameDeckMannager(currentDeck); } else { currentDeck = GlobalVariables.GetSelectedDeck(); Debug.Log("Playng Deck: " + currentDeck.DeckName); leitnerManager = new LeitnerManager(currentDeck); } Debug.Log("Times played: " + currentDeck.TimesPlayed); Debug.Log("IsFirtTime: " + currentDeck.IsFirstTime); if (GlobalVariables.continueGame) { UpdateScreen(); } }
// Use this for initialization void Start() { GlobalVariables.WasNotDisplayed = true; GlobalVariables.correctAnswerAmount = 0; GlobalVariables.wrongAnswerAmount = 0; if (test) { Debug.Log("Test mode"); currentDeck = MockDeckFabric.DefaultDeck(); leitnerManager = new LeitnerManager(currentDeck); deckMannager = new GameDeckMannager(currentDeck); } else { currentDeck = GlobalVariables.GetSelectedDeck(); Debug.Log("Playng Deck: " + currentDeck.DeckName); leitnerManager = new LeitnerManager(currentDeck); } Debug.Log("Times played: " + currentDeck.TimesPlayed); Debug.Log("IsFirtTime: " + currentDeck.IsFirstTime); if (GlobalVariables.continueGame) { UpdateScreen(); } }