Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        GlobalVariables.WasNotDisplayed     = true;
        GlobalVariables.correctAnswerAmount = 0;
        GlobalVariables.wrongAnswerAmount   = 0;
        if (test)
        {
            Debug.Log("Test mode");
            currentDeck    = MockDeckFabric.DefaultDeck();
            leitnerManager = new LeitnerManager(currentDeck);
            deckMannager   = new GameDeckMannager(currentDeck);
        }
        else
        {
            currentDeck = GlobalVariables.GetSelectedDeck();
            Debug.Log("Playng Deck: " + currentDeck.DeckName);
            leitnerManager = new LeitnerManager(currentDeck);
        }

        Debug.Log("Times played: " + currentDeck.TimesPlayed);
        Debug.Log("IsFirtTime: " + currentDeck.IsFirstTime);
        if (GlobalVariables.continueGame)
        {
            UpdateScreen();
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        GlobalVariables.WasNotDisplayed = true;
        GlobalVariables.correctAnswerAmount = 0;
        GlobalVariables.wrongAnswerAmount = 0;
        if (test)
        {
            Debug.Log("Test mode");
            currentDeck = MockDeckFabric.DefaultDeck();
            leitnerManager = new LeitnerManager(currentDeck);
            deckMannager = new GameDeckMannager(currentDeck);
        }
        else
        {
            currentDeck = GlobalVariables.GetSelectedDeck();
            Debug.Log("Playng Deck: " + currentDeck.DeckName);
            leitnerManager = new LeitnerManager(currentDeck);
        }

        Debug.Log("Times played: " + currentDeck.TimesPlayed);
        Debug.Log("IsFirtTime: " + currentDeck.IsFirstTime);
        if (GlobalVariables.continueGame)
        {
            UpdateScreen();
        }
    }