public async void Send_product() { Data_item_stack item_stac = new Data_item_stack() { Amount = 1, Id_item = itemId, Id_list = data_building.Id_list }; await SQL_Manager.Insert <Data_item_stack>("Item_stack", item_stac); done = true; }
public async Task Send() { if (building1.Id == building2.Id) { return; } gameObject.SetActive(false); //wylacza interface z widoku GameObject car = GameObject.Find("Car"); //wczytuje samochod print(building1.Location + " " + building2.Location); GameObject buildingA = Building.Find(building1.Id); GameObject buildingB = Building.Find(building2.Id); //tworze nowe zamowienie Data_item_list new_list = new Data_item_list() { Name = "Order#" + UnityEngine.Random.Range(0, 100000) }; string list_id = await SQL_Manager.Insert <Data_item_list>("Item_list", new_list); Data_deliver order = new Data_deliver(); order.Id_b1 = building1.Id; order.Id_b2 = building2.Id; order.Date = DateTime.Now.ToString("MM/dd/yyyy H:mm"); order.Id_list = int.Parse(list_id); await SQL_Manager.Insert <Data_deliver>("Deliver", order); //przesylam produkty foreach (var item in products) { item.Id_list = order.Id_list; //tworze historie zamowieniea await SQL_Manager.Insert <Data_item_stack>("Item_stack", item); item.Id_list = building2.Id_list; //zmiana na liste w drugim magazynie await SQL_Manager.Update <Data_item_stack>("Item_stack", item.Id, item); } new A_Deliver(car, buildingA, buildingB, products.Count); //akcja }
async void Send_data() { Data_item_list data_list = new Data_item_list() { Name = "List#" + Random.Range(1000, 10000) }; string new_id = await SQL_Manager.Insert <Data_item_list>("Item_list", data_list); Data_building b = (Data_building)B_obj; Vector3 pos = A_obj.transform.position; data_pb = new Data_player_building(); data_pb.Id_building = b.Id; data_pb.Id_player = 1; data_pb.Id_list = int.Parse(new_id); data_pb.Location = Mathf.RoundToInt(pos.x).ToString() + ",0," + Mathf.RoundToInt(pos.z).ToString(); string building_id = await SQL_Manager.Insert <Data_player_building>("Player_building", data_pb); A_obj.GetComponent <Building>().B_data_player_building = data_pb; A_obj.GetComponent <Building>().B_data_building = b; A_obj.GetComponent <Building>().B_data_player_building.Id = int.Parse(building_id); }
public async void send()// { await SQL_Manager.Insert(JsonUtility.ToJson(B_obj), table); }