// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { clicks += 1; if (clicks == 1) { Debug.Log("Set timer"); lastTimer = Time.unscaledTime; } if (clicks >= 2) { currentTimer = Time.unscaledTime; float difference = currentTimer - lastTimer; if (difference <= 0.2f) { clicks = 0; if (!Player.GetPlayerState().isPlayersTurn()) { return; } selectedCard = GetClickedCard(); if (selectedCard != null) { if (selectedCard.transform.parent.tag.Contains("Enemy Hand")) { return; } if (Player.GetHand().CardIsInPile(selectedCard)) { playfield = Player.GetPlayField().GetComponent <SP_CardPile>(); AnimateCardToField(playfield); Invoke("TransferCard", .8f); } } } else { clicks = 0; } } } else { if (clicks < 2) { currentTimer = Time.unscaledTime; float difference = currentTimer - lastTimer; if (difference > .2f) { clicks = 0; } } } }
private void AnimateCardToField(SP_CardPile field) { GetComponent <CardPositionAnimator>().AnimateCardToPosition(selectedCard, field.gameObject.transform.position); GetComponent <CardScaleAnimator>().AnimateCardToScale(selectedCard); }