Esempio n. 1
0
    protected override void Start()
    {
        base.Start();
        _particleModule = GetComponent <ModuleParticleController>();
        audioSource     = GetComponent <AudioSource>();

        skillData = Resources.Load <SO_Hook>("Scriptable Objects/Skills/Complementary/" + _owner.weightModule.prefix + GetSkillName() + _owner.weightModule.sufix) as SO_Hook;

        var loadedPrefab = Resources.Load <DMM_Hook>("Prefabs/Projectiles/Hook");

        _hook = Instantiate(loadedPrefab);
        _hook.gameObject.SetActive(false);
    }
Esempio n. 2
0
    public DMM_Hook Spawn(Vector3 spawnPos, Vector3 dir, string emmitter, Player owner, SO_Hook data)
    {
        skillData = data;
        _speed    = Time.fixedDeltaTime * skillData.maxRange / skillData.travelTime;

        transform.position = spawnPos;
        transform.forward  = dir;
        transform.parent   = null;
        gameObject.tag     = emmitter;
        _owner             = owner;
        movementFinished   = false;
        _stopMoving        = false;
        _travelledDistance = 0;
        _target            = null;

        _trail.Clear();
        _trail.enabled = false;

        return(this);
    }