Esempio n. 1
0
        void Reset()
        {
            defaultBitmapFont = null;
#if UNITY_EDITOR
            openInCodeArgs = "-a";
#endif
        }
Esempio n. 2
0
        void Reset()
        {
            defaultBitmapFont = null;
#if UNITY_EDITOR
            progressBarLinearCreate = Resources.Load <GameObject>("ProgressBarLinear");
            progressBarRadialCreate = Resources.Load <GameObject>("ProgressBarRadial");
            bitTextCreate           = Resources.Load <GameObject>("BitmapText");
            bitTextFieldCreate      = Resources.Load <GameObject>("BitmapTextField");
            defaultBitmapFont       = Resources.Load <Ciber_Turtle.UI.SOUIBitTextFont>("Font/Font");
            unpackPrefabWhenCreate  = true;
            openInCodeArgs          = "-a";
#endif
        }