void Reset() { defaultBitmapFont = null; #if UNITY_EDITOR openInCodeArgs = "-a"; #endif }
void Reset() { defaultBitmapFont = null; #if UNITY_EDITOR progressBarLinearCreate = Resources.Load <GameObject>("ProgressBarLinear"); progressBarRadialCreate = Resources.Load <GameObject>("ProgressBarRadial"); bitTextCreate = Resources.Load <GameObject>("BitmapText"); bitTextFieldCreate = Resources.Load <GameObject>("BitmapTextField"); defaultBitmapFont = Resources.Load <Ciber_Turtle.UI.SOUIBitTextFont>("Font/Font"); unpackPrefabWhenCreate = true; openInCodeArgs = "-a"; #endif }