Esempio n. 1
0
    public static SODict Get(int level, SOList difficulty_list)
    {
        for (int i = 0, l = difficulty_list.v.Count; i < l; i++)
        {
            SODict level_difficulty_elem = difficulty_list.v[i] as SODict;

            int from_lvl = (level_difficulty_elem.v["from_lvl"] as IntVariable).v;
            int to_lvl   = (level_difficulty_elem.v["to_lvl"] as IntVariable).v;

            // Debug.Log("from_lvl: " + from_lvl + " to_lvl: " + to_lvl);

            if (from_lvl <= level && level <= to_lvl)
            {
                // Debug.Log("return");
                return(level_difficulty_elem);
            }

            // If none is appropriate, the level is higher than the to_lvl of the last elem
            // So just return the last configured setting
            if (i == l - 1)
            {
                return(level_difficulty_elem);
            }
        }

        return(null);
    }