private void ChangeCurrentState(LightMountState newState) { if (mountStatesMachine.LightMountStates.Contains(newState)) { currentState = mountStatesMachine.LightMountStates[newState]; } SetSprites(); }
private void ChangeCurrentState(LightMountState newState) { currentState = mountStatesMachine.LightMountStates[newState]; SetSprites(); }