public void HandleSessionRequest(SOEClient sender, SOEPacket packet) { // Setup a reader SOEReader reader = new SOEReader(packet); // Get the data from the packet uint crcLength = reader.ReadUInt32(); uint sessionID = reader.ReadUInt32(); uint udpBufferSize = reader.ReadUInt32(); string protocol = reader.ReadNullTerminatedString(); // Is the client using the correct protocol? if (ProtocolString == protocol) { // Can we encrypt/compress? bool encryptable = false; bool compressable = true; // Start the session and manage the client sender.StartSession(crcLength, sessionID, udpBufferSize); sender.SetCompressable(compressable); sender.SetEncryptable(encryptable); Server.ConnectionManager.AddNewClient(sender); // Setup a writer SOEWriter writer = new SOEWriter((ushort)SOEOPCodes.SESSION_RESPONSE); // Write a response writer.AddUInt32(sessionID); writer.AddUInt32(sender.GetCRCSeed()); writer.AddByte((byte)crcLength); writer.AddBoolean(compressable); writer.AddBoolean(encryptable); writer.AddUInt32(udpBufferSize); writer.AddUInt32(3); // Get the response SOEPacket response = writer.GetFinalSOEPacket(sender, false, false); // Send the response! sender.SendPacket(response); } else { // They aren't using the right protocol... Log("Got connection request from client with incorrect protocol. Client: {0}, Server: {1}", protocol, ProtocolString); } }
public static void SendLoginResponse(SOEClient client, bool success) { // Login Reply SOEWriter writer = new SOEWriter((ushort)LoginMessages.LoginResponse, true); // Success? writer.AddBoolean(success); // Send the reply! SOEMessage reply = writer.GetFinalSOEMessage(client); client.SendMessage(reply); }
private void Acknowledge(ushort sequenceNumber) { // Setup a writer SOEWriter writer = new SOEWriter((ushort)SOEOPCodes.ACK_RELIABLE_DATA); // Compressed? (Always false) writer.AddBoolean(false); // Add the sequence number writer.AddUInt16(sequenceNumber); // Send the packet SOEPacket packet = writer.GetFinalSOEPacket(Client, true, true); Client.SendPacket(packet); }
public static void HandleLoginRequest(LoginRequest request) { // Get variables string loginServer = Server.ApplicationConfiguration["LoginServer"]; string apiRequest = loginServer + "consumeToken/"; JObject response = null; using (var client = new WebClient { Proxy = null }) { var values = new NameValueCollection(); values["token"] = request.Token; var responseRaw = client.UploadValues(apiRequest, values); var responseString = Encoding.ASCII.GetString(responseRaw); try { response = JObject.Parse(responseString); } catch (Exception) { Log.Fatal("Received bad response from login server!"); Environment.Exit(0); } } if (response != null) { bool success = response["success"].ToObject <bool>(); if (success) { // Get the account! Account userAccount = response["account"].ToObject <Account>(); // Is the user banned? if (userAccount.Banned) { // Report the attempt and disconnect them Log.ErrorFormat("Received successful login for client {0} but this user is banned!", request.Client.GetClientID()); SendLoginResponse(request.Client, false); request.Client.Disconnect((ushort)SOEDisconnectReasons.Application); } else { // Check if they're allowed to be on this server if (userAccount.AccessLevel < (int)Server.ApplicationConfiguration["MinimumAccessLevel"]) { // Log the attempt Log.ErrorFormat("Received successful login for client {0} but this user doesn't meet the required minimum access level!", request.Client.GetClientID()); SendLoginResponse(request.Client, false); // Disconnect them request.Client.Disconnect((ushort)SOEDisconnectReasons.Application); return; } // Send the succesful login response! Log.Info("Successful login!"); SendLoginResponse(request.Client, true); // Manage the account on the gateway AccountManager.AddAccount(request.Client, userAccount); // Send the connection to the world server // Server.InternalManager.GetConnection("World").RouteConnection(request.Client, response.ToString()); // Gateway.InternalWorldConnection.RouteConnection(request.Client, response.ToString()); // The world server will then do a: 'Which internal connection is managing this connection?', // assign the client a world-clientID, map clients to internal servers, and then send packets // to us with a tagged "reciever". "reciever" will be the clientId on our side.. // Gateway1 -> { Client, 0x01 } -> World { Client, Gateway1, 0x01, 0x04 } // Client (0x01) <- Gateway1 <- { 0x01, data } <- World { 0x04 -> 0x01 (Gateway1) } // TODO: ^ // The world server would then send the client the Environment, World, Character, etc.. // For now, send that stuff from the gateway: // Environment SOEWriter commandWriter = new SOEWriter(0xA6, true); commandWriter.AddASCIIString("live"); byte[] environmentCommand = commandWriter.GetRaw(); SOEWriter writer = new SOEWriter((ushort)GatewayMessages.EnqueueCommand, true); writer.AddBoolean(true); writer.AddHostUInt32((uint)environmentCommand.Length); writer.AddBytes(environmentCommand); SOEMessage environmentMessage = writer.GetFinalSOEMessage(request.Client); // ZoneInfo commandWriter = new SOEWriter(0x2B, true); commandWriter.AddASCIIString("FabledRealms"); commandWriter.AddHostUInt32(2); commandWriter.AddHostUInt32(0); commandWriter.AddHostUInt32(0); commandWriter.AddUInt32(5); commandWriter.AddHostUInt32(0); commandWriter.AddBoolean(false); byte[] worldCommand = commandWriter.GetRaw(); writer = new SOEWriter((ushort)GatewayMessages.EnqueueCommand, true); writer.AddBoolean(true); writer.AddHostUInt32((uint)worldCommand.Length); writer.AddBytes(worldCommand); SOEMessage worldMessage = writer.GetFinalSOEMessage(request.Client); // Send! request.Client.SendMessage(environmentMessage); request.Client.SendMessage(worldMessage); } } else { // Send an unsucessful login response Log.ErrorFormat("Received invalid token from client {0}!", request.Client.GetClientID()); SendLoginResponse(request.Client, false); // Disconnect the requesting Client request.Client.Disconnect((ushort)SOEDisconnectReasons.Application); } } }