Esempio n. 1
0
    /// <summary>
    /// A player interacts to a networked object.
    /// </summary>
    /// <param name="value">Incoming message</param>
    private void OnInteract(string[] value)
    {
        Interactor.Interact readMessage = SNet_Network.SNetMessage.ReadMessage <Interactor.Interact>(value[0]);
        readMessage.s = ulong.Parse(value[1]);

        SNet_Identity id = null;

        if (
            SNet_Identity.find(readMessage.i, out id))
        {
            // sender interacts the item.
            SNet_Identity sender = null;

            if (SNet_Identity.find(readMessage.s, out sender))
            {
                switch (id.gameObject.tag)
                {
                case "Item":     // Loot weapon or something
                    Item item = id.GetComponent <Item>();

                    if (item != null && sender.controller != null)
                    {
                        Item.PlayerItem pi = sender.controller.GetComponent <PlayerInventory>().inv.l.Find(x => x.prefabName == item.item.prefabName);

                        if (pi != null && pi.maxammo <= pi.ammo)
                        {
                            return;     // Maximum ammo reached.
                        }
                        item.item.looter = sender.controller.GetComponent <SNet_Identity>().identity;

                        SNet_Network.instance.Send_Message(item.item);

                        Destroy(item.gameObject);
                    }

                    break;

                case "Vehicle":     // Get into a vehicle
                    SNet_Vehicle vehicle = id.GetComponent <SNet_Vehicle>();

                    int vIndex = vehicle.vehicle.p.FindIndex(x => x == sender.identity);

                    if (vIndex != -1)
                    {
                        vehicle.vehicle.p [vIndex] = 0;
                        vehicle.VehicleUpdate();
                        return;
                    }

                    vIndex = vehicle.vehicle.p.FindIndex(x => x == 0);     // Empty seat
                    if (!sender.controller.isDead && vIndex != -1 && !vehicle.vehicle.p.Contains(sender.identity))
                    {
                        vehicle.vehicle.p[vIndex] = sender.identity;
                        vehicle.VehicleUpdate();
                    }
                    break;
                }
            }
        }
    }
Esempio n. 2
0
    public void Set(ulong _identity, string _prefab)
    {
        identity   = _identity;
        prefab     = _prefab;
        animator   = GetComponent <SNet_Animator>();
        rbody      = GetComponent <SNet_Rigidbody>();
        tform      = GetComponent <SNet_Transform>();
        controller = GetComponent <SNet_Controller>();
        ragdoll    = GetComponent <RagdollHelper>();
        explosive  = GetComponent <Explosive>();
        vehicle    = GetComponent <SNet_Vehicle>();
        asource    = GetComponent <AudioSource>();

        if (_identity < 1000000 && identity > SNet_Network.SNetMessage.idStep)
        {
            SNet_Network.SNetMessage.idStep = identity;
        }

        /*
         * MAX REALTIME NETWORK OBJECTS LIMIT is 1.000.000
         * */

        set = true;
    }