private void InitItems() { foreach (KeyValuePair <string, string> key in SEConfig.Hotkeys_Config) { hotkeyLabels.Add(key.Key); hotkeyButtons.Add(key.Value); } hotkeyLabels.Add("MaxSlots"); windowRect = SNWindow.InitWindowRect(new Rect(0, 0, Screen.width / 6, hotkeyLabels.Count * 47)); hotkeyLabelsRect = SNWindow.SetGridItemsRect(new Rect(windowRect.x, windowRect.y, windowRect.width / 2, windowRect.height), 1, hotkeyLabels.Count, Screen.height / 45, space, space, false, true); hotkeyButtonsRect = SNWindow.SetGridItemsRect(new Rect(windowRect.x + windowRect.width / 2, windowRect.y, windowRect.width / 2, windowRect.height), 1, hotkeyButtons.Count + 1, Screen.height / 45, space, space, false, true); guiItem_Labels.CreateGuiItemsGroup(hotkeyLabels, hotkeyLabelsRect, GuiItemType.LABEL, new GuiItemColor(normal: GuiColor.White), fontStyle: FontStyle.Bold, textAnchor: TextAnchor.MiddleLeft); guiItem_Buttons.CreateGuiItemsGroup(hotkeyButtons, hotkeyButtonsRect, GuiItemType.NORMALBUTTON, new GuiItemColor(), fontStyle: FontStyle.Bold, textAnchor: TextAnchor.MiddleCenter); guiItem_Labels.SetGuiItemsGroupLabel("Functions", hotkeyLabelsRect.GetLast(), new GuiItemColor()); guiItem_Buttons.SetGuiItemsGroupLabel("Hotkeys", hotkeyButtonsRect.GetLast(), new GuiItemColor()); }
private void InitItems() { foreach (KeyValuePair <string, string> key in CmZConfig.Section_hotkeys) { HotkeyLabels.Add(key.Key); HotkeyButtons.Add(key.Value); } foreach (KeyValuePair <string, string> key in CmZConfig.Section_settings) { SettingLabels.Add(key.Key); } drawRect = SNWindow.InitWindowRect(windowRect, true); List <Rect> itemsRect = SNWindow.SetGridItemsRect(new Rect(drawRect.x, drawRect.y, drawRect.width / 2, drawRect.height), 1, HotkeyLabels.Count, Screen.height / 45, 10, 10); buttonsRect = SNWindow.SetGridItemsRect(new Rect(drawRect.x + drawRect.width / 2, drawRect.y, drawRect.width / 2, drawRect.height), 1, HotkeyButtons.Count + 1, Screen.height / 45, 10, 10); itemInfo.CreateGuiItemsGroup(HotkeyLabels.ToArray(), itemsRect, GuiItemType.TEXTFIELD, new GuiItemColor()); buttonInfo.CreateGuiItemsGroup(HotkeyButtons.ToArray(), buttonsRect, GuiItemType.NORMALBUTTON, new GuiItemColor(GuiColor.Gray, GuiColor.White, GuiColor.Green), null, GuiItemState.NORMAL, true, FontStyle.Bold, TextAnchor.MiddleCenter); }
public void Awake() { #if DEBUG show = true; #endif DontDestroyOnLoad(this); useGUILayout = false; drawRect = SNWindow.InitWindowRect(windowRect); scrollRect = new Rect(drawRect.x, drawRect.y + 5, drawRect.width - 5, drawRect.height - 37); scrollWidth = scrollRect.width - 40; #if DEBUGTOFILE if (!File.Exists(LogFilePath)) { try { File.Delete(LogFilePath); } catch (Exception ex) { Debug.Log(ex); } } #endif Application.logMessageReceived += HandleLog; }
private void EditWindow_Awake() { EditModeStrings.Init(); RefreshEditModeList(); EditWindow_drawRect = SNWindow.InitWindowRect(EditWindow_Rect, true); scaleFactor = value; onScaleFactorChanged.AddHandler(this, new Event <object> .HandleFunction(OnScaleFactorChanged)); }
private void FMODWindow_Awake() { GameObject fmodPlayer = new GameObject("fmodPlayer"); fmodPlayer.transform.SetParent(MainCamera.camera.transform, false); Utils.ZeroTransform(fmodPlayer.transform); customEmitter = fmodPlayer.AddComponent <FMOD_CustomEmitter>(); RefreshFMODList(); fmodWindow_drawRect = SNWindow.InitWindowRect(FmodWindow_Rect, true); }
public void Awake() { #if DEBUG show = true; #endif Instance = this; DontDestroyOnLoad(this); useGUILayout = false; drawRect = SNWindow.InitWindowRect(windowRect); scrollRect = new Rect(drawRect.x, drawRect.y + 5, drawRect.width - 5, drawRect.height - 37); scrollWidth = scrollRect.width - 42; Application.logMessageReceived += HandleLog; }
private void InitItems() { foreach (KeyValuePair <string, string> key in QSEConfig.Section_hotkeys) { labels.Add(key.Key); buttons.Add(key.Value); } windowRect = new Rect(0, 0, Screen.width / 6, buttons.Count * 48); drawrect = SNWindow.InitWindowRect(windowRect); List <Rect> labelRects = SNWindow.SetGridItemsRect(new Rect(drawrect.x, drawrect.y, drawrect.width / 2, drawrect.height), 1, labels.Count, 24, 10, 10, false); labelInfo.CreateGuiItemsGroup(labels.ToArray(), labelRects, GuiItemType.TEXTFIELD, new GuiItemColor(normal: GuiColor.White)); buttonRects = SNWindow.SetGridItemsRect(new Rect(drawrect.x + drawrect.width / 2, drawrect.y, drawrect.width / 2, drawrect.height), 1, buttons.Count, 24, 10, 10, false); buttonInfo.CreateGuiItemsGroup(buttons.ToArray(), buttonRects, GuiItemType.NORMALBUTTON, new GuiItemColor(normal: GuiColor.White)); }
private void InitItems() { foreach (KeyValuePair <string, string> key in Config.Section_hotkeys) { hotkeyLabels.Add(key.Key); hotkeyButtons.Add(key.Value); } hotkeyLabels.Add("MaxSlots"); windowRect = SNWindow.InitWindowRect(new Rect(0, 0, Screen.width / 6, hotkeyLabels.Count * 47)); itemsRect = SNWindow.SetGridItemsRect(new Rect(windowRect.x, windowRect.y, windowRect.width / 2, windowRect.height), 1, hotkeyLabels.Count, Screen.height / 45, space, space, false, true); buttonsRect = SNWindow.SetGridItemsRect(new Rect(windowRect.x + windowRect.width / 2, windowRect.y, windowRect.width / 2, windowRect.height), 1, hotkeyButtons.Count + 1, Screen.height / 45, space, space, false, true); SNGUI.CreateGuiItemsGroup(hotkeyLabels.ToArray(), itemsRect, GuiItemType.LABEL, ref itemInfo, new GuiItemColor(), fontStyle: FontStyle.Bold, textAnchor: TextAnchor.MiddleLeft); SNGUI.CreateGuiItemsGroup(hotkeyButtons.ToArray(), buttonsRect, GuiItemType.NORMALBUTTON, ref buttonInfo, new GuiItemColor(), fontStyle: FontStyle.Bold, textAnchor: TextAnchor.MiddleCenter); SNGUI.SetGuiItemsGroupLabel("Functions", itemsRect.GetLast(), ref itemInfo, new GuiItemColor()); SNGUI.SetGuiItemsGroupLabel("Hotkeys", buttonsRect.GetLast(), ref buttonInfo, new GuiItemColor()); }
public void Awake() { Instance = this; useGUILayout = false; #if DEBUG isActive = true; #endif UpdateTitle(); warpSound = ScriptableObject.CreateInstance <FMODAsset>(); warpSound.path = "event:/tools/gravcannon/fire"; techMatrix = new TechnologyMatrix(); tMatrix = new List <TechTypeData> [techMatrix.baseTechMatrix.Count]; techMatrix.InitTechMatrixList(ref tMatrix); if (Main.isExistsSMLHelperV2) { techMatrix.IsExistsModdersTechTypes(ref tMatrix, techMatrix.Known_Modded_TechTypes); } else { SNLogger.Log($"[{Config.PROGRAM_NAME}] Warning: 'SMLHelper.V2' not found! Some functions are not available!"); } techMatrix.SortTechLists(ref tMatrix); buttonText = new ButtonText(); drawRect = SNWindow.InitWindowRect(windowRect, true); List <Rect> commandRects = drawRect.SetGridItemsRect(4, 2, ITEMSIZE, SPACE, SPACE, true, true); commands.CreateGuiItemsGroup(buttonText.Buttons, commandRects, GuiItemType.NORMALBUTTON, new GuiItemColor()); commands.SetGuiItemsGroupLabel("Commands", commandRects.GetLast(), new GuiItemColor(GuiColor.White)); List <Rect> toggleCommandRects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref commandRects), drawRect.width, drawRect.height).SetGridItemsRect(4, 5, ITEMSIZE, SPACE, SPACE, true, true); toggleCommands.CreateGuiItemsGroup(buttonText.ToggleButtons, toggleCommandRects, GuiItemType.TOGGLEBUTTON, new GuiItemColor(GuiColor.Red, GuiColor.Green)); toggleCommands.SetGuiItemsGroupLabel("Toggle Commands", toggleCommandRects.GetLast(), new GuiItemColor(GuiColor.White)); List <Rect> daynightTabrects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref toggleCommandRects), drawRect.width, drawRect.height).SetGridItemsRect(6, 1, ITEMSIZE, SPACE, SPACE, true, true); daynightTab.CreateGuiItemsGroup(buttonText.DayNightTab, daynightTabrects, GuiItemType.TAB, new GuiItemColor()); daynightTab.SetGuiItemsGroupLabel("Day/Night Speed:", daynightTabrects.GetLast(), new GuiItemColor(GuiColor.White)); List <Rect> categoriesTabrects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref daynightTabrects), drawRect.width, drawRect.height).SetGridItemsRect(4, 5, ITEMSIZE, SPACE, SPACE, true, true); categoriesTab.CreateGuiItemsGroup(buttonText.CategoriesTab, categoriesTabrects, GuiItemType.TAB, new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White)); categoriesTab.SetGuiItemsGroupLabel("Categories:", categoriesTabrects.GetLast(), new GuiItemColor(GuiColor.White)); float nextYpos = SNWindow.GetNextYPos(ref categoriesTabrects); scrollRect = new Rect(drawRect.x + SPACE, nextYpos, drawRect.width - (SPACE * 2), drawRect.height - nextYpos); List <Rect>[] scrollItemRects = new List <Rect> [tMatrix.Length + 1]; for (int i = 0; i < tMatrix.Length; i++) { float width = drawRect.width; if (i == 0 && tMatrix[0].Count > MAXSHOWITEMS) { width -= 20; } if (tMatrix[i].Count * 26 > scrollRect.height) { width -= 20; } scrollItemRects[i] = SNWindow.SetGridItemsRect(new Rect(0, 0, width, tMatrix[i].Count * (ITEMSIZE + SPACE)), 1, tMatrix[i].Count, ITEMSIZE, SPACE, 2, false, false, true); } scrollItemRects[tMatrix.Length] = SNWindow.SetGridItemsRect(new Rect(0, 0, drawRect.width - 20, warpTargets.Targets.Count * (ITEMSIZE + SPACE)), 1, warpTargets.Targets.Count, ITEMSIZE, SPACE, 2, false, false, true); scrollItemsList = new List <GuiItem> [tMatrix.Length + 1]; for (int i = 0; i < tMatrix.Length; i++) { scrollItemsList[i] = new List <GuiItem>(); CreateTechGroup(tMatrix[i], scrollItemRects[i], GuiItemType.NORMALBUTTON, ref scrollItemsList[i], new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White), GuiItemState.NORMAL, true, FontStyle.Normal, TextAnchor.MiddleLeft); } scrollItemsList[tMatrix.Length] = new List <GuiItem>(); AddListToGroup(warpTargets.Targets, scrollItemRects[tMatrix.Length], GuiItemType.NORMALBUTTON, ref scrollItemsList[tMatrix.Length], new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White), GuiItemState.NORMAL, true, FontStyle.Normal, TextAnchor.MiddleLeft); var searchSeaGlide = new TechnologyMatrix.TechTypeSearch(TechType.Seaglide); string seaglideName = tMatrix[1][tMatrix[1].FindIndex(searchSeaGlide.EqualsWith)].Name; var searchSeamoth = new TechnologyMatrix.TechTypeSearch(TechType.Seamoth); seamothName = tMatrix[0][tMatrix[0].FindIndex(searchSeamoth.EqualsWith)].Name; var searchExosuit = new TechnologyMatrix.TechTypeSearch(TechType.Exosuit); exosuitName = tMatrix[0][tMatrix[0].FindIndex(searchExosuit.EqualsWith)].Name; var searchCyclops = new TechnologyMatrix.TechTypeSearch(TechType.Cyclops); cyclopsName = tMatrix[0][tMatrix[0].FindIndex(searchCyclops.EqualsWith)].Name; string[] vehicleSetButtons = { $"{seamothName} Can Fly", $"{seaglideName} Speed Fast" }; float scrollRectheight = 5 * (scrollItemsList[0][0].Rect.height + 2); float y = scrollRect.y + scrollRectheight + SPACE; List <Rect> vehicleSettingsRects = new Rect(drawRect.x, y, drawRect.width, drawRect.height).SetGridItemsRect(2, 1, ITEMSIZE, SPACE, SPACE, false, true); vehicleSettings.CreateGuiItemsGroup(vehicleSetButtons, vehicleSettingsRects, GuiItemType.TOGGLEBUTTON, new GuiItemColor(GuiColor.Red, GuiColor.Green)); vehicleSettings.SetGuiItemsGroupLabel("Vehicle settings:", vehicleSettingsRects.GetLast(), new GuiItemColor(GuiColor.White)); string[] sliderLabels = { $"{seamothName} speed multiplier:", $"{exosuitName} speed multiplier:", $"{cyclopsName} speed multiplier:" }; List <Rect> slidersRects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref vehicleSettingsRects), drawRect.width, drawRect.height).SetGridItemsRect(1, 3, SLIDERHEIGHT, SPACE, SPACE, false, false); sliders.CreateGuiItemsGroup(sliderLabels, slidersRects, GuiItemType.HORIZONTALSLIDER, new GuiItemColor()); sliders[0].OnChangedEvent = onSeamothSpeedValueChanged; sliders[1].OnChangedEvent = onExosuitSpeedValueChanged; sliders[2].OnChangedEvent = onCyclopsSpeedValueChanged; commands[(int)Commands.BackWarp].Enabled = false; commands[(int)Commands.BackWarp].State = GuiItemState.PRESSED; daynightTab.SetStateInverseTAB(4); categoriesTab[0].State = GuiItemState.PRESSED; seamothSpeedMultiplier = 1; exosuitSpeedMultiplier = 1; cyclopsSpeedMultiplier = 1; buttonControl = new ButtonControl(); }
public void Awake() { drawRect = SNWindow.InitWindowRect(windowRect, true); GetDirectoryStructure(-1); }
private void OutputWindow_Awake() { OutputWindow_drawRect = SNWindow.InitWindowRect(OutputWindow_Rect); OutputWindow_scrollRect = new Rect(OutputWindow_drawRect.x, OutputWindow_drawRect.y + 5, OutputWindow_drawRect.width - 5, OutputWindow_drawRect.height - 5); scrollWidth = OutputWindow_scrollRect.width - 42; }
public void Awake() { SNLogger.Debug("CheatManager", "Awake started."); DontDestroyOnLoad(this); useGUILayout = false; gameObject.AddComponent <AlwaysDayConsoleCommand>(); gameObject.AddComponent <OverPowerConsoleCommand>(); gameObject.AddComponent <NoInfectConsoleCommand>(); SNLogger.Debug("CheatManager", "Console commands added."); UpdateTitle(); warpSound = ScriptableObject.CreateInstance <FMODAsset>(); warpSound.path = "event:/tools/gravcannon/fire"; SNLogger.Debug("CheatManager", "Warpsound created."); techMatrix = new TechnologyMatrix(); tMatrix = new List <TechTypeData> [techMatrix.baseTechMatrix.Count]; techMatrix.InitTechMatrixList(ref tMatrix); SNLogger.Debug("CheatManager", "Base Tech matrix created."); if (CmConfig.Section_userWarpTargets.Count > 0) { foreach (KeyValuePair <string, string> kvp in CmConfig.Section_userWarpTargets) { WarpTargets_User.Add(new IntVector(kvp.Key), kvp.Value); } SNLogger.Debug("CheatManager", "User warp targets added."); } techMatrix.GetModdedTechTypes(ref tMatrix); techMatrix.SortTechLists(ref tMatrix); buttonText = new ButtonText(); drawRect = SNWindow.InitWindowRect(windowRect, true); List <Rect> commandRects = drawRect.SetGridItemsRect(4, 2, ITEMSIZE, SPACE, SPACE, true, true); commands.CreateGuiItemsGroup(buttonText.Buttons, commandRects, GuiItemType.NORMALBUTTON, new GuiItemColor()); commands.SetGuiItemsGroupLabel("Commands", commandRects.GetLast(), new GuiItemColor(GuiColor.White)); List <Rect> toggleCommandRects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref commandRects), drawRect.width, drawRect.height).SetGridItemsRect(4, 5, ITEMSIZE, SPACE, SPACE, true, true); toggleCommands.CreateGuiItemsGroup(buttonText.ToggleButtons, toggleCommandRects, GuiItemType.TOGGLEBUTTON, new GuiItemColor(GuiColor.Red, GuiColor.Green)); toggleCommands.SetGuiItemsGroupLabel("Toggle Commands", toggleCommandRects.GetLast(), new GuiItemColor(GuiColor.White)); List <Rect> daynightTabrects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref toggleCommandRects), drawRect.width, drawRect.height).SetGridItemsRect(6, 1, ITEMSIZE, SPACE, SPACE, true, true); daynightTab.CreateGuiItemsGroup(buttonText.DayNightTab, daynightTabrects, GuiItemType.TAB, new GuiItemColor()); daynightTab.SetGuiItemsGroupLabel("Day/Night Speed:", daynightTabrects.GetLast(), new GuiItemColor(GuiColor.White)); List <Rect> categoriesTabrects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref daynightTabrects), drawRect.width, drawRect.height).SetGridItemsRect(4, 5, ITEMSIZE, SPACE, SPACE, true, true); categoriesTab.CreateGuiItemsGroup(buttonText.CategoriesTab, categoriesTabrects, GuiItemType.TAB, new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White)); categoriesTab.SetGuiItemsGroupLabel("Categories:", categoriesTabrects.GetLast(), new GuiItemColor(GuiColor.White)); float nextYpos = SNWindow.GetNextYPos(ref categoriesTabrects); scrollRect = new Rect(drawRect.x + SPACE, nextYpos, drawRect.width - (SPACE * 2), drawRect.height - nextYpos); List <Rect>[] scrollItemRects = new List <Rect> [tMatrix.Length + 1]; for (int i = 0; i < tMatrix.Length; i++) { float width = drawRect.width; if (i == 0 && tMatrix[0].Count > MAXSHOWITEMS) { width -= 20; } if (tMatrix[i].Count * (ITEMSIZE + SPACE) > scrollRect.height) { width -= 20; } scrollItemRects[i] = SNWindow.SetGridItemsRect(new Rect(0, 0, width, tMatrix[i].Count * (ITEMSIZE + SPACE)), 1, tMatrix[i].Count, ITEMSIZE, SPACE, 2, false, false, true); } int warpCounts = WarpTargets_Internal.Count + WarpTargets_User.Count; scrollItemRects[tMatrix.Length] = SNWindow.SetGridItemsRect(new Rect(0, 0, drawRect.width - 20, warpCounts * (ITEMSIZE + SPACE)), 1, warpCounts, ITEMSIZE, SPACE, 2, false, false, true); scrollItemsList = new List <GuiItem> [tMatrix.Length + 1]; for (int i = 0; i < tMatrix.Length; i++) { scrollItemsList[i] = new List <GuiItem>(); CreateTechGroup(tMatrix[i], scrollItemRects[i], GuiItemType.NORMALBUTTON, ref scrollItemsList[i], new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White), GuiItemState.NORMAL, true, FontStyle.Normal, TextAnchor.MiddleLeft); } scrollItemsList[tMatrix.Length] = new List <GuiItem>(); AddListToGroup(GetWarpTargetNames(), scrollItemRects[tMatrix.Length], GuiItemType.NORMALBUTTON, ref scrollItemsList[tMatrix.Length], new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White), GuiItemState.NORMAL, true, FontStyle.Normal, TextAnchor.MiddleLeft); var searchSeaGlide = new TechnologyMatrix.TechTypeSearch(TechType.Seaglide); string seaglideName = tMatrix[1][tMatrix[1].FindIndex(searchSeaGlide.EqualsWith)].Name; var searchSeamoth = new TechnologyMatrix.TechTypeSearch(TechType.Seamoth); seamothName = tMatrix[0][tMatrix[0].FindIndex(searchSeamoth.EqualsWith)].Name; var searchExosuit = new TechnologyMatrix.TechTypeSearch(TechType.Exosuit); exosuitName = tMatrix[0][tMatrix[0].FindIndex(searchExosuit.EqualsWith)].Name; var searchCyclops = new TechnologyMatrix.TechTypeSearch(TechType.Cyclops); cyclopsName = tMatrix[0][tMatrix[0].FindIndex(searchCyclops.EqualsWith)].Name; string[] vehicleSetButtons = { $"{seamothName} Can Fly", $"{seaglideName} Speed Fast" }; float scrollRectheight = 5 * (scrollItemsList[0][0].Rect.height + 2); float y = scrollRect.y + scrollRectheight + SPACE; List <Rect> vehicleSettingsRects = new Rect(drawRect.x, y, drawRect.width, drawRect.height).SetGridItemsRect(2, 1, ITEMSIZE, SPACE, SPACE, false, true); vehicleSettings.CreateGuiItemsGroup(vehicleSetButtons, vehicleSettingsRects, GuiItemType.TOGGLEBUTTON, new GuiItemColor(GuiColor.Red, GuiColor.Green)); vehicleSettings.SetGuiItemsGroupLabel("Vehicle settings:", vehicleSettingsRects.GetLast(), new GuiItemColor(GuiColor.White)); string[] sliderLabels = { $"{seamothName} speed multiplier:", $"{exosuitName} speed multiplier:", $"{cyclopsName} speed multiplier:" }; List <Rect> slidersRects = new Rect(drawRect.x, SNWindow.GetNextYPos(ref vehicleSettingsRects), drawRect.width, drawRect.height).SetGridItemsRect(1, 3, SLIDERHEIGHT, SPACE, SPACE, false, false); sliders.CreateGuiItemsGroup(sliderLabels, slidersRects, GuiItemType.HORIZONTALSLIDER, new GuiItemColor()); sliders[0].OnChangedEvent = onSeamothSpeedValueChanged; sliders[1].OnChangedEvent = onExosuitSpeedValueChanged; sliders[2].OnChangedEvent = onCyclopsSpeedValueChanged; string[] warpExtrasButtons = { "Add current position to list", "Remove selected from list" }; scrollRectheight = 11 * (scrollItemsList[0][0].Rect.height + 2); y = scrollRect.y + scrollRectheight + SPACE + 2; List <Rect> warpExtrasRects = new Rect(drawRect.x, y, drawRect.width, drawRect.height).SetGridItemsRect(2, 1, ITEMSIZE, SPACE, SPACE, false, false); warpExtras.CreateGuiItemsGroup(warpExtrasButtons, warpExtrasRects, GuiItemType.NORMALBUTTON, new GuiItemColor()); commands[(int)Commands.BackWarp].Enabled = false; commands[(int)Commands.BackWarp].State = GuiItemState.PRESSED; daynightTab.SetStateInverseTAB(4); categoriesTab[0].State = GuiItemState.PRESSED; seamothSpeedMultiplier = 1; exosuitSpeedMultiplier = 1; cyclopsSpeedMultiplier = 1; SNLogger.Debug("CheatManager", "Awake completed."); }
private void MarkWindow_Awake() { RefreshMarkObjectsList(); MarkWindow_drawRect = SNWindow.InitWindowRect(MarkWindow_Rect, true); }