private void InitItems()
        {
            foreach (KeyValuePair <string, string> key in Config.Section_hotkeys)
            {
                HotkeyLabels.Add(key.Key);
                HotkeyButtons.Add(key.Value);
            }

            foreach (KeyValuePair <string, string> key in Config.Section_settings)
            {
                SettingLabels.Add(key.Key);
            }

            drawRect = SNWindow.InitWindowRect(windowRect, true);

            List <Rect> itemsRect = SNWindow.SetGridItemsRect(new Rect(drawRect.x, drawRect.y, drawRect.width / 2, drawRect.height),
                                                              1, HotkeyLabels.Count, Screen.height / 45, 10, 10);

            buttonsRect = SNWindow.SetGridItemsRect(new Rect(drawRect.x + drawRect.width / 2, drawRect.y, drawRect.width / 2, drawRect.height),
                                                    1, HotkeyButtons.Count + 1, Screen.height / 45, 10, 10);

            SNGUI.CreateGuiItemsGroup(HotkeyLabels.ToArray(), itemsRect, GuiItemType.TEXTFIELD, ref itemInfo, new GuiItemColor());

            SNGUI.CreateGuiItemsGroup(HotkeyButtons.ToArray(), buttonsRect, GuiItemType.NORMALBUTTON, ref buttonInfo, new GuiItemColor(GuiColor.Gray, GuiColor.White, GuiColor.Green), GuiItemState.NORMAL, true, FontStyle.Bold, TextAnchor.MiddleCenter);
        }
Esempio n. 2
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        private void InitItems()
        {
            foreach (KeyValuePair <string, string> key in Config.Section_hotkeys)
            {
                labels.Add(key.Key);
                buttons.Add(key.Value);
            }

            windowRect = new Rect(0, 0, Screen.width / 6, buttons.Count * 48);
            drawrect   = SNWindow.InitWindowRect(windowRect);

            List <Rect> labelRects = SNWindow.SetGridItemsRect(new Rect(drawrect.x, drawrect.y, drawrect.width / 2, drawrect.height), 1, labels.Count, 24, 10, 10, false);

            SNGUI.CreateGuiItemsGroup(labels.ToArray(), labelRects, GuiItemType.TEXTFIELD, ref labelInfo, new GuiItemColor(normal: GuiColor.White));
            buttonRects = SNWindow.SetGridItemsRect(new Rect(drawrect.x + drawrect.width / 2, drawrect.y, drawrect.width / 2, drawrect.height), 1, buttons.Count, 24, 10, 10, false);
            SNGUI.CreateGuiItemsGroup(buttons.ToArray(), buttonRects, GuiItemType.NORMALBUTTON, ref buttonInfo, new GuiItemColor(normal: GuiColor.White));
        }
        private void InitItems()
        {
            foreach (KeyValuePair <string, string> key in Config.Section_hotkeys)
            {
                hotkeyLabels.Add(key.Key);
                hotkeyButtons.Add(key.Value);
            }

            hotkeyLabels.Add("MaxSlots");

            windowRect = SNWindow.InitWindowRect(new Rect(0, 0, Screen.width / 6, hotkeyLabels.Count * 47));

            itemsRect = SNWindow.SetGridItemsRect(new Rect(windowRect.x, windowRect.y, windowRect.width / 2, windowRect.height), 1, hotkeyLabels.Count, Screen.height / 45, space, space, false, true);

            buttonsRect = SNWindow.SetGridItemsRect(new Rect(windowRect.x + windowRect.width / 2, windowRect.y, windowRect.width / 2, windowRect.height), 1, hotkeyButtons.Count + 1, Screen.height / 45, space, space, false, true);

            SNGUI.CreateGuiItemsGroup(hotkeyLabels.ToArray(), itemsRect, GuiItemType.LABEL, ref itemInfo, new GuiItemColor(), fontStyle: FontStyle.Bold, textAnchor: TextAnchor.MiddleLeft);

            SNGUI.CreateGuiItemsGroup(hotkeyButtons.ToArray(), buttonsRect, GuiItemType.NORMALBUTTON, ref buttonInfo, new GuiItemColor(), fontStyle: FontStyle.Bold, textAnchor: TextAnchor.MiddleCenter);

            SNGUI.SetGuiItemsGroupLabel("Functions", itemsRect.GetLast(), ref itemInfo, new GuiItemColor());

            SNGUI.SetGuiItemsGroupLabel("Hotkeys", buttonsRect.GetLast(), ref buttonInfo, new GuiItemColor());
        }
        public void Awake()
        {
            Instance     = this;
            useGUILayout = false;

#if DEBUG_PROGRAM
            isActive = true;
#endif
            UpdateTitle();
            warpSound      = ScriptableObject.CreateInstance <FMODAsset>();
            warpSound.path = "event:/tools/gravcannon/fire";

            techMatrix = new TechnologyMatrix();
            tMatrix    = new List <TechTypeData> [18];
            techMatrix.InitTechMatrixList(ref tMatrix);

            techMatrix.InitFullTechMatrixList(ref FullTechMatrix);
            FullTechMatrix.Sort();

            /*
             * if (Main.isExistsSMLHelperV2)
             * {
             *  techMatrix.IsExistsModdersTechTypes(ref tMatrix, techMatrix.Known_Modded_TechTypes);
             * }
             * else
             * {
             *  Debug.LogWarning("[CheatManager] Warning: 'SMLHelper.V2' not found! Some functions are not available!");
             * }
             */
            techMatrix.SortTechLists(ref tMatrix);

            buttonText = new ButtonText();

            drawRect = SNWindow.InitWindowRect(windowRect, true);

            List <Rect> commandRects = SNWindow.SetGridItemsRect(drawRect, 4, 3, ITEMSIZE, SPACE, SPACE, true, true);

            SNGUI.CreateGuiItemsGroup(buttonText.Buttons, commandRects, GuiItemType.NORMALBUTTON, ref commands, new GuiItemColor());
            SNGUI.SetGuiItemsGroupLabel("Commands", commandRects.GetLast(), ref commands, new GuiItemColor(GuiColor.White));

            List <Rect> toggleCommandRects = SNWindow.SetGridItemsRect(new Rect(drawRect.x, SNWindow.GetNextYPos(ref commandRects), drawRect.width, drawRect.height), 4, 5, ITEMSIZE, SPACE, SPACE, true, true);
            SNGUI.CreateGuiItemsGroup(buttonText.ToggleButtons, toggleCommandRects, GuiItemType.TOGGLEBUTTON, ref toggleCommands, new GuiItemColor(GuiColor.Red, GuiColor.Green));
            SNGUI.SetGuiItemsGroupLabel("Toggle Commands", toggleCommandRects.GetLast(), ref toggleCommands, new GuiItemColor(GuiColor.White));

            List <Rect> daynightTabrects = SNWindow.SetGridItemsRect(new Rect(drawRect.x, SNWindow.GetNextYPos(ref toggleCommandRects), drawRect.width, drawRect.height), 6, 1, 24, SPACE, SPACE, true, true);
            SNGUI.CreateGuiItemsGroup(buttonText.DayNightTab, daynightTabrects, GuiItemType.TAB, ref daynightTab, new GuiItemColor());
            SNGUI.SetGuiItemsGroupLabel("Day/Night Speed:", daynightTabrects.GetLast(), ref daynightTab, new GuiItemColor(GuiColor.White));

            List <Rect> weatherTabrects = SNWindow.SetGridItemsRect(new Rect(drawRect.x, SNWindow.GetNextYPos(ref daynightTabrects), drawRect.width, drawRect.height), 5, 1, ITEMSIZE, SPACE, SPACE, true, true);
            SNGUI.CreateGuiItemsGroup(buttonText.WeatherCommands, weatherTabrects, GuiItemType.TOGGLEBUTTON, ref weatherTab, new GuiItemColor(GuiColor.Red, GuiColor.Green));
            SNGUI.SetGuiItemsGroupLabel("Weather Settings:", weatherTabrects.GetLast(), ref weatherTab, new GuiItemColor(GuiColor.White));

            List <Rect> categoriesTabrects = SNWindow.SetGridItemsRect(new Rect(drawRect.x, SNWindow.GetNextYPos(ref weatherTabrects), drawRect.width, drawRect.height), 4, 5, ITEMSIZE, SPACE, SPACE, true, true);
            SNGUI.CreateGuiItemsGroup(buttonText.CategoriesTab, categoriesTabrects, GuiItemType.TAB, ref categoriesTab, new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White));
            SNGUI.SetGuiItemsGroupLabel("Categories:", categoriesTabrects.GetLast(), ref categoriesTab, new GuiItemColor(GuiColor.White));

            float nextYpos = SNWindow.GetNextYPos(ref categoriesTabrects);
            scrollRect = new Rect(drawRect.x + SPACE, nextYpos, drawRect.width - (SPACE * 2), drawRect.height - nextYpos);

            List <Rect>[] scrollItemRects = new List <Rect> [tMatrix.Length + 2];

            for (int i = 0; i < tMatrix.Length; i++)
            {
                float width = drawRect.width;

                if (i == 0 && tMatrix[0].Count > MAXSHOWITEMS)
                {
                    width -= 20;
                }

                else if (tMatrix[i].Count * (ITEMSIZE + SPACE) > scrollRect.height)
                {
                    width -= 20;
                }

                scrollItemRects[i] = SNWindow.SetGridItemsRect(new Rect(0, 0, width, tMatrix[i].Count * (ITEMSIZE + SPACE)), 1, tMatrix[i].Count, ITEMSIZE, SPACE, 2, false, false, true);
            }

            scrollItemRects[tMatrix.Length]     = SNWindow.SetGridItemsRect(new Rect(0, 0, drawRect.width - 20, warpTargets.Targets.Count * (ITEMSIZE + SPACE)), 1, warpTargets.Targets.Count, ITEMSIZE, SPACE, 2, false, false, true);
            scrollItemRects[tMatrix.Length + 1] = SNWindow.SetGridItemsRect(new Rect(0, 0, drawRect.width - 20, FullTechMatrix.Count * (ITEMSIZE + SPACE)), 1, FullTechMatrix.Count, ITEMSIZE, SPACE, 2, false, false, true);

            scrollItemsList = new List <GuiItem> [tMatrix.Length + 2];

            for (int i = 0; i < tMatrix.Length; i++)
            {
                scrollItemsList[i] = new List <GuiItem>();
                CreateTechGroup(tMatrix[i], scrollItemRects[i], GuiItemType.NORMALBUTTON, ref scrollItemsList[i], new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White), GuiItemState.NORMAL, true, FontStyle.Normal, TextAnchor.MiddleLeft);
            }

            scrollItemsList[tMatrix.Length]     = new List <GuiItem>();
            scrollItemsList[tMatrix.Length + 1] = new List <GuiItem>();

            AddListToGroup(warpTargets.Targets, scrollItemRects[tMatrix.Length], GuiItemType.NORMALBUTTON, ref scrollItemsList[tMatrix.Length], new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White), GuiItemState.NORMAL, true, FontStyle.Normal, TextAnchor.MiddleLeft);

            AddTechListToGroup(FullTechMatrix, scrollItemRects[tMatrix.Length + 1], GuiItemType.NORMALBUTTON, ref scrollItemsList[tMatrix.Length + 1], new GuiItemColor(GuiColor.Gray, GuiColor.Green, GuiColor.White), GuiItemState.NORMAL, true, FontStyle.Normal, TextAnchor.MiddleLeft);

            var    searchSeaGlide = new TechnologyMatrix.TechTypeSearch(TechType.Seaglide);
            string seaglideName   = tMatrix[1][tMatrix[1].FindIndex(searchSeaGlide.EqualsWith)].Name;

            var searchSeamoth = new TechnologyMatrix.TechTypeSearch(TechType.Seamoth);
            seamothName = tMatrix[0][tMatrix[0].FindIndex(searchSeamoth.EqualsWith)].Name;

            var searchExosuit = new TechnologyMatrix.TechTypeSearch(TechType.Exosuit);
            exosuitName = tMatrix[0][tMatrix[0].FindIndex(searchExosuit.EqualsWith)].Name;

            var searchHoverBike = new TechnologyMatrix.TechTypeSearch(TechType.Hoverbike);
            hoverbikeName = tMatrix[0][tMatrix[0].FindIndex(searchHoverBike.EqualsWith)].Name;

            var searchSeaTruck = new TechnologyMatrix.TechTypeSearch(TechType.SeaTruck);
            seatruckName = tMatrix[0][tMatrix[0].FindIndex(searchSeaTruck.EqualsWith)].Name;


            string[] vehicleSetButtons = { $"{seamothName} Can Fly", $"{seaglideName} Speed Fast", $"{hoverbikeName} Move on Water" };

            float scrollRectheight = (MAXSHOWITEMS + 1) * (scrollItemsList[0][0].Rect.height + 2);
            float y = scrollRect.y + scrollRectheight + SPACE;

            List <Rect> vehicleSettingsRects = SNWindow.SetGridItemsRect(new Rect(drawRect.x, y, drawRect.width, drawRect.height), 2, 2, ITEMSIZE, SPACE, SPACE, false, true);
            SNGUI.CreateGuiItemsGroup(vehicleSetButtons, vehicleSettingsRects, GuiItemType.TOGGLEBUTTON, ref vehicleSettings, new GuiItemColor(GuiColor.Red, GuiColor.Green));
            SNGUI.SetGuiItemsGroupLabel("Vehicle settings:", vehicleSettingsRects.GetLast(), ref vehicleSettings, new GuiItemColor(GuiColor.White));

            string[] sliderLabels = { $"{seamothName} speed multiplier:", $"{exosuitName} speed multiplier:", $"{hoverbikeName} speed multiplier:" };

            List <Rect> slidersRects = SNWindow.SetGridItemsRect(new Rect(drawRect.x, SNWindow.GetNextYPos(ref vehicleSettingsRects), drawRect.width, drawRect.height), 1, 3, SLIDERHEIGHT, SPACE, SPACE, false, false);
            SNGUI.CreateGuiItemsGroup(sliderLabels, slidersRects, GuiItemType.HORIZONTALSLIDER, ref sliders, new GuiItemColor());

            sliders[0].OnChangedEvent = onSeamothSpeedValueChanged;
            sliders[1].OnChangedEvent = onExosuitSpeedValueChanged;
            sliders[2].OnChangedEvent = onHoverbikeSpeedValueChanged;

            commands[(int)Commands.BackWarp].Enabled = false;
            commands[(int)Commands.BackWarp].State   = GuiItemState.PRESSED;

            daynightTab[4].State   = GuiItemState.PRESSED;
            categoriesTab[0].State = GuiItemState.PRESSED;

            seamothSpeedMultiplier   = 1;
            exosuitSpeedMultiplier   = 1;
            hoverbikeSpeedMultiplier = 1;
            seatruckSpeedMultiplier  = 1;

            buttonControl = new ButtonControl();
        }