private void MergeSNDI(Section_AHDR AHDR, Game game, Platform platform)
 {
     foreach (Asset a in assetDictionary.Values)
     {
         if (a is AssetSNDI_GCN_V1 SNDI_G1)
         {
             SNDI_G1.Merge(new AssetSNDI_GCN_V1(AHDR, game, platform));
             return;
         }
         else if (a is AssetSNDI_GCN_V2 SNDI_G2)
         {
             SNDI_G2.Merge(new AssetSNDI_GCN_V2(AHDR, game, platform));
             return;
         }
         else if (a is AssetSNDI_XBOX SNDI_X)
         {
             SNDI_X.Merge(new AssetSNDI_XBOX(AHDR, game, platform));
             return;
         }
         else if (a is AssetSNDI_PS2 SNDI_P)
         {
             SNDI_P.Merge(new AssetSNDI_PS2(AHDR, game, platform));
             return;
         }
     }
 }
Esempio n. 2
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        public void AddSoundToSNDI(byte[] soundData, uint assetID, AssetType assetType, out byte[] finalData)
        {
            foreach (Asset a in assetDictionary.Values)
            {
                if (a is AssetSNDI_GCN_V1 SNDI_G1)
                {
                    SNDI_G1.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_GCN_V2 SNDI_G2)
                {
                    SNDI_G2.AddEntry(soundData, assetID);
                    finalData = new byte[0];
                    return;
                }
                else if (a is AssetSNDI_XBOX SNDI_X)
                {
                    SNDI_X.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_PS2 SNDI_P)
                {
                    SNDI_P.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
            }

            throw new Exception("Unable to add sound: SNDI asset not found");
        }
Esempio n. 3
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 public void RemoveSoundFromSNDI(uint assetID)
 {
     foreach (Asset a in assetDictionary.Values)
     {
         if (a is AssetSNDI_GCN_V1 SNDI_G1)
         {
             if (SNDI_G1.HasReference(assetID))
             {
                 SNDI_G1.RemoveEntry(assetID, GetFromAssetID(assetID).AHDR.assetType);
             }
         }
         else if (a is AssetSNDI_GCN_V2 SNDI_G2)
         {
             if (SNDI_G2.HasReference(assetID))
             {
                 SNDI_G2.RemoveEntry(assetID);
             }
         }
         else if (a is AssetSNDI_XBOX SNDI_X)
         {
             if (SNDI_X.HasReference(assetID))
             {
                 SNDI_X.RemoveEntry(assetID, GetFromAssetID(assetID).AHDR.assetType);
             }
         }
         else if (a is AssetSNDI_PS2 SNDI_P)
         {
             if (SNDI_P.HasReference(assetID))
             {
                 SNDI_P.RemoveEntry(assetID, GetFromAssetID(assetID).AHDR.assetType);
             }
         }
     }
 }
Esempio n. 4
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        public void AddSoundToSNDI(byte[] soundData, uint assetID, AssetType assetType, out byte[] finalData)
        {
            if (!ContainsAssetWithType(AssetType.SNDI))
            {
                int layerType = (int)LayerType_BFBB.SNDTOC;
                if (game == Game.Incredibles)
                {
                    layerType = (int)LayerType_TSSM.SNDTOC;
                }

                var list = new List <uint>();
                PlaceTemplate(new SharpDX.Vector3(), IndexOfLayerOfType(layerType), ref list, "sound_info", AssetTemplate.SoundInfo);
            }

            foreach (Asset a in assetDictionary.Values)
            {
                if (a is AssetSNDI_GCN_V1 SNDI_G1)
                {
                    SNDI_G1.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_GCN_V2 SNDI_G2)
                {
                    SNDI_G2.AddEntry(soundData, assetID);
                    finalData = new byte[0];
                    return;
                }
                else if (a is AssetSNDI_XBOX SNDI_X)
                {
                    SNDI_X.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_PS2 SNDI_P)
                {
                    SNDI_P.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
            }
            throw new Exception("Unable to add sound: SNDI asset not found");
        }
 private void CleanSNDI()
 {
     foreach (Asset a in assetDictionary.Values)
     {
         if (a is AssetSNDI_GCN_V1 SNDI_G1)
         {
             SNDI_G1.Clean(from Asset a1 in assetDictionary.Values select a1.AHDR.assetID);
         }
         else if (a is AssetSNDI_GCN_V2 SNDI_G2)
         {
             SNDI_G2.Clean(from Asset a2 in assetDictionary.Values select a2.AHDR.assetID);
         }
         else if (a is AssetSNDI_XBOX SNDI_X)
         {
             SNDI_X.Clean(from Asset a3 in assetDictionary.Values select a3.AHDR.assetID);
         }
         else if (a is AssetSNDI_PS2 SNDI_P)
         {
             SNDI_P.Clean(from Asset a4 in assetDictionary.Values select a4.AHDR.assetID);
         }
     }
 }
Esempio n. 6
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        public byte[] GetHeaderFromSNDI(uint assetID)
        {
            foreach (Asset a in assetDictionary.Values)
            {
                if (a is AssetSNDI_GCN_V1 SNDI_G1)
                {
                    if (SNDI_G1.HasReference(assetID))
                    {
                        return(SNDI_G1.GetHeader(assetID, GetFromAssetID(assetID).AHDR.assetType));
                    }
                }
                else if (a is AssetSNDI_GCN_V2 SNDI_G2)
                {
                    if (SNDI_G2.HasReference(assetID))
                    {
                        return(SNDI_G2.GetHeader(assetID));
                    }
                }
                else if (a is AssetSNDI_XBOX SNDI_X)
                {
                    if (SNDI_X.HasReference(assetID))
                    {
                        return(SNDI_X.GetHeader(assetID, GetFromAssetID(assetID).AHDR.assetType));
                    }
                }
                else if (a is AssetSNDI_PS2 SNDI_P)
                {
                    if (SNDI_P.HasReference(assetID))
                    {
                        return(SNDI_P.GetHeader(assetID, GetFromAssetID(assetID).AHDR.assetType));
                    }
                }
            }

            throw new Exception("Error: could not find SNDI asset which contains this sound in this archive.");
        }