Esempio n. 1
0
        public static void SendSkillEffect(Character target, Actor source, uint addition, byte effect, uint amount)
        {
            SMSG_SKILLEFFECT spkt = new SMSG_SKILLEFFECT();

            spkt.SourceActor = source.id;
            spkt.Unknown1    = 1;
            spkt.Unknown2    = addition;
            spkt.Amount      = amount;
            spkt.Function    = effect;
            spkt.SessionId   = target.id;
            target.client.Send((byte[])spkt);
        }
Esempio n. 2
0
        /// <summary>
        /// Sends a skill effect to the selected players.
        /// </summary>
        /// <param name="source"></param>
        /// <param name="addition"></param>
        /// <param name="effect"></param>
        /// <param name="amount"></param>
        public static void SendSkillEffect(Actor source, uint addition, byte effect, uint amount)
        {
            if (source == null)
            {
                return;
            }

            Regiontree tree = source.currentzone.Regiontree;

            foreach (Character target in tree.SearchActors(source, SearchFlags.Characters))
            {
                SMSG_SKILLEFFECT spkt = new SMSG_SKILLEFFECT();
                spkt.SourceActor = source.id;
                spkt.Unknown1    = 1;
                spkt.Unknown2    = addition;
                spkt.Amount      = amount;
                spkt.Function    = effect;
                spkt.SessionId   = target.id;
                target.client.Send((byte[])spkt);
            }
        }