Esempio n. 1
0
    public void SaveOptions(SM4OptionClass optionClass)
    {
        string        path          = Path.Combine(Application.streamingAssetsPath + "options.xml");
        FileStream    stream        = new FileStream(@path, FileMode.Create);
        XmlSerializer xmlSerializer = new XmlSerializer(typeof(SM4OptionClass));

        xmlSerializer.Serialize(stream, optionClass);
        stream.Close();
    }
Esempio n. 2
0
 // this if for use form the pause menu in game
 public void OpenOptionMenu()
 {
     options = World.instance.options;
     options.LoadOptions(options, true);
     GetResolutions();
     previousMenu = null;
     HideTabs();
     ClassToMenu();
     ShowGamePlayTab();
 }
Esempio n. 3
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 public void OpenOptionMenu(GameObject menuToReturnTo)
 {
     options = new SM4OptionClass();
     options.LoadOptions(options, true);
     GetResolutions();
     previousMenu = menuToReturnTo;
     HideTabs();
     ClassToMenu();
     ShowGamePlayTab();
 }
Esempio n. 4
0
    public void LoadOptions(SM4OptionClass optionClass, bool firstAttemp)
    {
        string path = Path.Combine(Application.streamingAssetsPath + "options.xml");

        try
        {
            FileStream    stream        = new FileStream(@path, FileMode.Open);
            XmlSerializer xmlSerializer = new XmlSerializer(typeof(SM4OptionClass));
            optionClass = xmlSerializer.Deserialize(stream) as SM4OptionClass;
            stream.Close();
        }
        catch
        {
            SM4OptionClass emptyOptions = new SM4OptionClass();
            optionClass = emptyOptions;
            SaveOptions(optionClass);
        }
    }