public BasicScene(CGSize size) : base(size) { ScaleMode = SKSceneScaleMode.AspectFill; //BackgroundColor = UIColor.FromRGBA (0.15f, 0.15f, 0.3f, 1f); bgr = new SKSpriteNode(SKTexture.FromImageNamed("brickwall1")); bgr.Size = Size; bgr.Position = new CGPoint(Size.Width / 2, Size.Height / 2); AddChild(bgr); UnselectedColor = UIColor.FromRGBA(0f, 0.5f, 0.5f, 1f); SelectedColor = UIColor.FromRGBA(0.5f, 1f, 0.99f, 1f); ButtonColor = UIColor.FromRGBA(1f, 1f, 0f, 1f); InfoColor = UIColor.FromRGBA(1f, 1f, 1f, 1f); FrameMidX = (float)Frame.GetMidX(); FrameMidY = (float)Frame.GetMidY(); transition = SKTransition.MoveInWithDirection(SKTransitionDirection.Right, 0.3); }
public BasicScene(CGSize size) : base(size) { ScaleMode = SKSceneScaleMode.AspectFill; BackgroundColor = UIColor.FromRGBA(0.15f, 0.15f, 0.3f, 1f); UnselectedColor = UIColor.FromRGBA(0f, 0.5f, 0.5f, 1f); SelectedColor = UIColor.FromRGBA(0.5f, 1f, 0.99f, 1f); ButtonColor = UIColor.FromRGBA(1f, 1f, 0f, 1f); InfoColor = UIColor.FromRGBA(1f, 1f, 1f, 1f); FrameMidX = (float)Frame.GetMidX(); FrameMidY = (float)Frame.GetMidY(); transition = SKTransition.MoveInWithDirection(SKTransitionDirection.Up, 0.5); }