Esempio n. 1
0
        protected override void OnDrawSample(SKCanvas canvas, int width, int height)
        {
            canvas.Clear(SKColors.White);

            var blockSize = 30;

            // create the path
            var path = new SKPath();
            // the rect must be offset as the path uses the center
            var rect = SKRect.Create(blockSize / -2, blockSize / -2, blockSize, blockSize);

            path.AddRect(rect);

            // move the path around: across 1 block
            var offsetMatrix = SKMatrix.MakeScale(2 * blockSize, blockSize);

            // each row, move across a bit / offset
            SKMatrix.PreConcat(ref offsetMatrix, SKMatrix.MakeSkew(0.5f, 0));

            // create the paint
            var paint = new SKPaint();

            paint.PathEffect = SKPathEffect.Create2DPath(offsetMatrix, path);
            paint.Color      = SKColors.LightGray;

            // draw a rectangle
            canvas.DrawRect(SKRect.Create(width, height), paint);
        }
        private void DrawTransparencyBackground(SKCanvas canvas, int width, int height, float scale)
        {
            var blockSize = BaseBlockSize * scale;

            var offsetMatrix = SKMatrix.MakeScale(2 * blockSize, blockSize);
            var skewMatrix   = SKMatrix.MakeSkew(0.5f, 0);

            SKMatrix.PreConcat(ref offsetMatrix, ref skewMatrix);

            using (var path = new SKPath())
                using (var paint = new SKPaint())
                {
                    path.AddRect(SKRect.Create(blockSize / -2, blockSize / -2, blockSize, blockSize));

                    paint.PathEffect = SKPathEffect.Create2DPath(offsetMatrix, path);
                    paint.Color      = AlternatePaneColor;

                    canvas.DrawRect(SKRect.Create(width + blockSize, height + blockSize), paint);
                }
        }
        public static SKMatrix BuildTransformMatrix(string Transform)
        {
            var Output = SKMatrix.MakeIdentity();

            char[] delim = { ',', ' ', '(', ')' };
            var    v_s   = Transform.Split(delim, StringSplitOptions.RemoveEmptyEntries);

            if (v_s.Length == 0)
            {
                throw (new Exception("Malformed transform."));
            }

            //Get the name of the transform type
            int i    = 0;
            var Type = v_s[i++].ToLower();

            //Switch to correct transform type
            switch (Type)
            {
            case "matrix":
                var a = float.Parse(v_s[i++]);
                var b = float.Parse(v_s[i++]);
                var c = float.Parse(v_s[i++]);
                var d = float.Parse(v_s[i++]);
                var e = float.Parse(v_s[i++]);
                var f = float.Parse(v_s[i++]);


                Output.ScaleX = a;
                Output.ScaleY = d;
                Output.SkewX  = c;
                Output.SkewY  = b;
                Output.TransX = e;
                Output.TransY = f;

                break;

            case "translate":
                var tx = float.Parse(v_s[i++]);

                var ty = 0.0f;
                if (i < v_s.Length)
                {
                    ty = float.Parse(v_s[i++]);
                }

                //
                Output = SKMatrix.MakeTranslation(tx, ty);
                break;

            case "scale":
                var sx = float.Parse(v_s[i++]);

                var sy = 0.0f;
                if (i < v_s.Length)
                {
                    sy = float.Parse(v_s[i++]);
                }

                //
                Output = SKMatrix.MakeScale(sx, sy);
                break;

            case "rotate":
                //
                var angle = float.Parse(v_s[i++]);

                //
                var cx = 0.0f;
                if (i < v_s.Length)
                {
                    cx = float.Parse(v_s[i++]);
                }

                //
                var cy = 0.0f;
                if (i < v_s.Length)
                {
                    cy = float.Parse(v_s[i++]);
                }

                //
                Output = SKMatrix.MakeRotationDegrees(angle, cx, cy);
                break;

            case "skewX":
                var sk_x_angle    = float.Parse(v_s[i++]);
                var anglx_radians = ((float)Math.PI / 180.0f) * sk_x_angle;
                Output = SKMatrix.MakeSkew((float)Math.Tan(anglx_radians), 0);
                break;

            case "skewY":
                var sk_y_angle    = float.Parse(v_s[i++]);
                var angly_radians = ((float)Math.PI / 180.0f) * sk_y_angle;
                Output = SKMatrix.MakeSkew(0, (float)Math.Tan(angly_radians));
                break;
            }
            ;

            // SVG always have these settings
            Output.Persp0 = 0;
            Output.Persp1 = 0;
            Output.Persp2 = 1;
            return(Output);
        }
Esempio n. 4
0
        public static SKMatrix ToSKMatrix(this SvgTransformCollection svgTransformCollection)
        {
            var skMatrixTotal = SKMatrix.MakeIdentity();

            if (svgTransformCollection == null)
            {
                return(skMatrixTotal);
            }

            foreach (var svgTransform in svgTransformCollection)
            {
                switch (svgTransform)
                {
                case SvgMatrix svgMatrix:
                {
                    var skMatrix = svgMatrix.ToSKMatrix();
                    SKMatrix.PreConcat(ref skMatrixTotal, ref skMatrix);
                }
                break;

                case SvgRotate svgRotate:
                {
                    var skMatrixRotate = SKMatrix.MakeRotationDegrees(svgRotate.Angle, svgRotate.CenterX, svgRotate.CenterY);
                    SKMatrix.PreConcat(ref skMatrixTotal, ref skMatrixRotate);
                }
                break;

                case SvgScale svgScale:
                {
                    var skMatrixScale = SKMatrix.MakeScale(svgScale.X, svgScale.Y);
                    SKMatrix.PreConcat(ref skMatrixTotal, ref skMatrixScale);
                }
                break;

                case SvgShear svgShear:
                {
                    // Not in the svg specification.
                }
                break;

                case SvgSkew svgSkew:
                {
                    float sx           = (float)Math.Tan(Math.PI * svgSkew.AngleX / 180);
                    float sy           = (float)Math.Tan(Math.PI * svgSkew.AngleY / 180);
                    var   skMatrixSkew = SKMatrix.MakeSkew(sx, sy);
                    SKMatrix.PreConcat(ref skMatrixTotal, ref skMatrixSkew);
                }
                break;

                case SvgTranslate svgTranslate:
                {
                    var skMatrixTranslate = SKMatrix.MakeTranslation(svgTranslate.X, svgTranslate.Y);
                    SKMatrix.PreConcat(ref skMatrixTotal, ref skMatrixTranslate);
                }
                break;

                default:
                    break;
                }
            }

            return(skMatrixTotal);
        }
Esempio n. 5
0
        public void Shear(float sx, float sy)
        {
            var m = SKMatrix.MakeSkew(sx, sy);

            SKMatrix.PreConcat(ref _m, ref m);
        }