Esempio n. 1
0
        public void setupFailedScreen()
        {
            nextLevelButton.RemoveFromParent();

            var fLabel = new SKLabelNode {
                FontName  = "GillSans-Bold",
                FontColor = UIColor.White,
                FontSize  = 40,
                Position  = new CGPoint(Size.Width / 2, Size.Height - 150),
                Text      = "You Lose!",
            };

            var tLabel = new SKLabelNode {
                FontName  = "GillSans-Bold",
                FontSize  = 25,
                FontColor = UIColor.White,
                Position  = new CGPoint(Size.Width / 2, Size.Height / 2),
                Text      = "Time to beat: " + GameObj.ToBeatScore,
            };

            AddChild(restartButton);

            AddChild(fLabel);
            AddChild(tLabel);
        }
Esempio n. 2
0
        public async void loadStarter()
        {
            var scoreLoad = new SKLabelNode()
            {
                Text      = "" + (GameObj.ToBeatScore + 1) + " To Win",              //.ToString ();
                Position  = new CGPoint(Size.Width / 2, (Size.Height / 2) - 200),
                FontSize  = 66,
                FontColor = UIColor.White,
                FontName  = "GillSans-Bold",
            };

            scoreLoad.SetScale(0.1f);

            var moveUpAction  = SKAction.MoveTo((new CGPoint(Size.Width / 2, Size.Height / 2)), 1.0);
            var scaleUpAction = SKAction.ScaleBy(9f, 1.0);

            AddChild(scoreLoad);

            scoreLoad.RunAction(moveUpAction);
            scoreLoad.RunAction(scaleUpAction);

            await System.Threading.Tasks.Task.Delay(2000);

            scoreLoad.RemoveFromParent();

            for (int i = 0; i < 3; i++)
            {
                var startGameNode = new SKLabelNode()
                {
                    Text      = "" + (3 - i),
                    Position  = new CGPoint(Size.Width / 2, (Size.Height / 2) - 200),
                    FontSize  = 80,
                    FontColor = UIColor.Red,
                    FontName  = "GillSans-Bold",
                };
                startGameNode.SetScale(0.1f);

                var moveUpAction1  = SKAction.MoveTo((new CGPoint(Size.Width / 2, Size.Height / 2)), 1.0);
                var scaleUpAction1 = SKAction.ScaleBy(9f, 1.0);
                AddChild(startGameNode);

                startGameNode.RunAction(moveUpAction1);
                startGameNode.RunAction(scaleUpAction1);

                await System.Threading.Tasks.Task.Delay(2000);

                startGameNode.RemoveFromParent();
            }
        }
Esempio n. 3
0
        public void FinishScanAction()
        {
            if (_scanText1 != null)
            {
                _scanText1.RemoveFromParent();
                _scanText1 = null;
            }
            if (_scanText2 != null)
            {
                _scanText2.RemoveFromParent();
                _scanText2 = null;
            }
            if (_phone != null)
            {
                _phone.RemoveAllActions();
                _phone.RemoveFromParent();
                _phone = null;
            }

            ScanActionShowing  = false;
            ScanActionFinished = true;
        }
Esempio n. 4
0
        public override void TouchesBegan(NSSet touches, UIEvent evt)
        {
            // Called when a touch begins

            // control player motion
            base.TouchesBegan(touches, evt);
            var touch       = (UITouch)touches.AnyObject;
            var touchedNode = GetNodeAtPoint(touch.LocationInNode(this));


            Console.WriteLine(touch.LocationInNode(this));
            Console.WriteLine(gameTitle.Position);
            Console.WriteLine(touchedNode);

            //starts game on title tap
            if (touchedNode.Name == "stumblingMan")
            {
                Console.WriteLine("it worked");
                AddChild(gameSong);
                startScreen.RemoveFromParent();
                gameTitle.RemoveFromParent();
                AddChild(playerObject);
                AddChild(pauseButton);

                startGame();
            }
            else if (touchedNode == helpButton)
            {
                if (tappedHelp == false)
                {
                    tappedHelp = true;
                    AddChild(instructions);
                }
                else
                {
                    tappedHelp = false;
                    instructions.RemoveFromParent();
                }
            }
            else if (touchedNode.Name == "gameOver")
            {
                obstacle.Position  = new CGPoint(Frame.Width / 2, Frame.Bottom + obhalf + 5);
                enemy.Position     = new CGPoint(Frame.Width / 2, Frame.Bottom + obhalf + 5);
                obstacle1.Position = new CGPoint(obstacle1.Frame.X + obstacle1.Frame.Width / 2, Frame.Bottom + obhalf + 1);
                obstacle2.Position = new CGPoint(obstacle2.Frame.X + obstacle2.Frame.Width / 2, Frame.Bottom + obhalf + 1);
                obstacle4.Position = new CGPoint(obstacle4.Frame.X + obstacle4.Frame.Width / 2, Frame.Bottom + obhalf + 1);

                playerObject.Paused = true;
                playerObject.RemoveAllActions();
                speed = 0;
                endGame.RemoveFromParent();
                gameSong.RunAction(SKAction.CreatePlay());
                startGame();
            }
            else if (touchedNode == pauseButton)
            {
                gamePause();
            }

            else if (!gameended)
            {
                playerMove(touch);
            }

            void gamePause()
            {
                if (pauseTouched == false)
                {
                    Console.WriteLine("UNSstartpause");

                    // all obstacles must unsubscribe at the begining of a pause
                    if (inprogress)
                    {
                        timer.Elapsed  -= sendobstacle;
                        timer1.Elapsed -= sendobstacle1;
                        timer2.Elapsed -= sendobstacle2;
                        timer3.Elapsed -= sendobstacle3;
                        timer4.Elapsed -= sendobstacle4;
                    }

                    pauseTouched = true;
                    AddChild(pauseOverlay);
                    AddChild(highScores);

                    for (int i = 0; i < 10; i++)
                    {
                        if (i >= 1)
                        {
                            scorelist[i].Text     = String.Format("Score: {0}", scores[i]);
                            scorelist[i].Position = new CGPoint(Frame.Width / 2, scorelist[i - 1].Position.Y - (scorelist[i - 1].Frame.Height / 2) - 42);
                        }
                        else
                        {
                            scorelist[i].Text     = String.Format("Score: {0}", scores[i]);
                            scorelist[i].Position = new CGPoint(Frame.Width / 2, highScores.Position.Y - (highScores.Frame.Height / 2) - 42);
                        }
                        AddChild(scorelist[i]);
                    }
                    Scene.Paused = true;
                }
                else
                {
                    Console.WriteLine("SUBendpause");

                    //all obstacle timers must subscribe at the end of a pause
                    if (inprogress)
                    {
                        timer.Elapsed  += sendobstacle;
                        timer1.Elapsed += sendobstacle1;
                        timer2.Elapsed += sendobstacle2;
                        timer3.Elapsed += sendobstacle3;
                        timer4.Elapsed += sendobstacle4;
                    }

                    pauseOverlay.RemoveFromParent();
                    highScores.RemoveFromParent();
                    for (int i = 0; i < 10; i++)
                    {
                        scorelist[i].RemoveFromParent();
                    }
                    pauseTouched = false;
                    Scene.Paused = false;
                }
            }

            // detects left and right screen taps, moves player accordingly
            void playerMove(UITouch location)
            {
                if (touch.LocationInNode(this).X >= playerObject.Frame.Right)
                {
                    if (DIR)
                    {
                        Console.WriteLine("clickright + moveright" + speed);
                        playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(difficulty, 0, 2.0f)));
                        speed = speed + difficulty;
                    }
                    else
                    {
                        Console.WriteLine("clickright + moveleft" + speed);
                        playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(difficulty - speed, 0, 2.0f)));
                        speed = difficulty;
                        DIR   = true;
                    }
                }
                if (touch.LocationInNode(this).X < playerObject.Frame.Left)
                {
                    if (!DIR)
                    {
                        Console.WriteLine("clickleft + moveleft" + speed);
                        playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(-difficulty, 0, 2.0f)));
                        speed = speed - difficulty;
                    }
                    else
                    {
                        Console.WriteLine("clickleft + moveleft" + speed);
                        playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(-difficulty - speed, 0, 2.0f)));
                        speed = -difficulty;
                        DIR   = false;
                    }
                }
            }

            void startGame()
            {
                //setting the game is in progress to true
                playerObject.PhysicsBody.AllowsRotation = false;
                obstacle.PhysicsBody.AllowsRotation     = false;
                enemy.PhysicsBody.AllowsRotation        = false;
                obstacle1.PhysicsBody.AllowsRotation    = false;
                obstacle2.PhysicsBody.AllowsRotation    = false;
                obstacle4.PhysicsBody.AllowsRotation    = false;

                inprogress          = true;
                gameended           = false;
                playerObject.Paused = false;

                #region for timers

                timer          = new System.Timers.Timer();
                timer.Interval = 1000;
                Console.WriteLine("SUB");
                timer.Elapsed  += sendobstacle;
                timer.AutoReset = true;
                timer.Enabled   = true;

                timer1          = new System.Timers.Timer();
                timer1.Interval = 2000;
                Console.WriteLine("SUB");
                timer1.Elapsed  += sendobstacle1;
                timer1.AutoReset = true;
                timer1.Enabled   = true;

                timer2          = new System.Timers.Timer();
                timer2.Interval = 4000;
                Console.WriteLine("SUB");
                timer2.Elapsed  += sendobstacle2;
                timer2.AutoReset = true;
                timer2.Enabled   = true;

                timer3          = new System.Timers.Timer();
                timer3.Interval = 1150;
                Console.WriteLine("SUB");
                timer3.Elapsed  += sendobstacle3;
                timer3.AutoReset = true;
                timer3.Enabled   = true;

                timer4          = new System.Timers.Timer();
                timer4.Interval = 1250;
                Console.WriteLine("SUB");
                timer4.Elapsed  += sendobstacle4;
                timer4.AutoReset = true;
                timer4.Enabled   = true;

                #endregion


                startScreen.RunAction(SKAction.CreatePause());
                Scroll(sidewalk1);
                Scroll(sidewalk2);
                Scroll(sidewalk3);

                playerObject.XScale   = 2.0f;
                playerObject.YScale   = 2.0f;
                playerObject.Position = new CGPoint(Frame.Width / 2, Frame.Height / 4);
                Scroll(road1);
                Scroll(road2);
                Scroll(road3);
                Scroll(road4);
                Scroll(road5);
                Scroll(road6);

                Scroll(building1);
                Scroll(building2);
                Scroll(building3);
                Scroll(building4);
                Scroll(building5);
                Scroll(building6);
                Scroll(building7);
                Scroll(building8);
                Scroll(building9);
                Scroll(building10);
                Scroll(building11);
                Scroll(building12);
                Scroll(building13);
                Scroll(building14);


                animatePlayer();

                playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(0.001f, 0, 2.0f)));
                DIR = true;
            }
        }
Esempio n. 5
0
        public async void AnalyzeTouch()
        {
            var touchDiff  = LastTouch.Y - FirstTouch.Y;
            var touchDiffX = LastTouch.X - FirstTouch.X;

            if (touchDiff > 66)
            {
                var sprite = new SKSpriteNode("dart_blue")
                {
                    Position = new CGPoint(
                        FirstTouch.X, -5f)
                };


                //dart_blue
//				var sprite1 = new SKSpriteNode ("knife1") {
//					Position = new CGPoint(
//						FirstTouch.X,-5f )
//				};



                sprite.SetScale(1.5f);
                AddChild(sprite);

                var finaldest = new CGPoint();
                var action    = SKAction.MoveTo(finaldest, 0.3);

                if (touchDiff < 150)
                {
                    finaldest = new CGPoint(LastTouch.X + (touchDiffX * 0.5f), LastTouch.Y + (touchDiff * 0.3f));
                    action    = SKAction.MoveTo(finaldest, 0.3);                //FollowPath (np, 3.0);
                }
                else
                {
                    finaldest = new CGPoint(LastTouch.X + (touchDiffX * 0.5f),
                                            LastTouch.Y + (touchDiff * 0.6f));

                    action = SKAction.MoveTo(finaldest, 0.2);
                }

                nfloat rotatingAngle = touchDiffX / 333;

                Console.WriteLine("touchDiff:::" + touchDiffX);
                Console.WriteLine("toRadians:::" + rotatingAngle);

                //to radians
                var RotAction = SKAction.RotateToAngle(-rotatingAngle, 0);

                //to small size
                var scaleAction = SKAction.ScaleTo(0.8f, 0.1555);

                sprite.RunAction(action);
                sprite.RunAction(RotAction);
                sprite.RunAction(scaleAction);

                SpriteCount++;

                //COLLISION
                if (PhotoNode.ContainsPoint(finaldest))
                {
                    CurrentScore++;
                    System.Diagnostics.Debug.WriteLine("POINTS:    " + CurrentScore);
                    System.Diagnostics.Debug.WriteLine("collideddddddd::::::::::::::::::::::");

                    await System.Threading.Tasks.Task.Delay(200);

                    await System.Threading.Tasks.Task.Delay(200);

                    var displayScoreNode = new SKLabelNode();

                    displayScoreNode.Text      = "" + CurrentScore;                    //.ToString ();
                    displayScoreNode.Position  = new CGPoint(Size.Width / 2, (Size.Height / 2) - 200);
                    displayScoreNode.FontSize  = 80;
                    displayScoreNode.FontColor = UIColor.Red;
                    displayScoreNode.FontName  = "GillSans-Bold";
                    displayScoreNode.SetScale(0.1f);

                    var moveUpAction  = SKAction.MoveTo((new CGPoint(Size.Width / 2, Size.Height / 2)), 0.5);
                    var scaleUpAction = SKAction.ScaleBy(9f, 0.5);
                    AddChild(displayScoreNode);

                    displayScoreNode.RunAction(moveUpAction);
                    displayScoreNode.RunAction(scaleUpAction);

                    await System.Threading.Tasks.Task.Delay(1000);

                    displayScoreNode.RemoveFromParent();
                }
                else
                {
                    await System.Threading.Tasks.Task.Delay(300);

                    SystemSound.Vibrate.PlaySystemSound();                     //.PlayAlertSound();
                    SystemSound.Vibrate.Close();
                }

                //REMOVE SLOW DART
                if (touchDiff < 100)
                {
                    await System.Threading.Tasks.Task.Delay(200);

                    sprite.RemoveFromParent();
                    SpriteCount--;
                }

                if (touchDiff > 120 && (!PhotoFrameNode.ContainsPoint(finaldest)))
                {
                    await System.Threading.Tasks.Task.Delay(300);

                    SystemSound.Vibrate.PlaySystemSound();                     //.PlayAlertSound();
                    SystemSound.Vibrate.Close();
                    await System.Threading.Tasks.Task.Delay(200);
                }
            }
        }
Esempio n. 6
0
        public void setupCompletedScreen()
        {
            restartButton.RemoveFromParent();
            AddChild(nextLevelButton);


            var wLabel = new SKLabelNode {
                FontName  = "GillSans-Bold",
                FontColor = UIColor.White,
                FontSize  = 40,
                Position  = new CGPoint(Size.Width / 2, Size.Height - 150),
                Text      = "You Win!",
            };


            AddChild(wLabel);


            var ll = GameObj.CurrentGame.Name.Substring(2, 1);

            Console.WriteLine("level num   " + GameObj.levelSelected);
            Console.WriteLine("line numm   " + GameObj.LineNum);
            Console.WriteLine("column      " + ll);
            Console.WriteLine("finascore   " + GameObj.finalScore);

            if (GameObj.levelSelected == 1)
            {
                if (GameObj.LineNum == 1)
                {
                    if (ll == "1")
                    {
                        EasyLevelObj.level1 [0] = GameObj.finalScore;
                    }
                    else if (ll == "2")
                    {
                        EasyLevelObj.level1 [1] = GameObj.finalScore;
                    }
                    else if (ll == "3")
                    {
                        EasyLevelObj.level1 [2] = GameObj.finalScore;
                    }
                    else if (ll == "4")
                    {
                        EasyLevelObj.level1 [3] = GameObj.finalScore;
                    }
                    else if (ll == "5")
                    {
                        EasyLevelObj.level1 [4] = GameObj.finalScore;
                    }
                }
                else if (GameObj.LineNum == 2)
                {
                    if (ll == "1")
                    {
                        EasyLevelObj.level2 [0] = GameObj.finalScore;
                    }
                    else if (ll == "2")
                    {
                        EasyLevelObj.level2 [1] = GameObj.finalScore;
                    }
                    else if (ll == "3")
                    {
                        EasyLevelObj.level2 [2] = GameObj.finalScore;
                    }
                    else if (ll == "4")
                    {
                        EasyLevelObj.level2 [3] = GameObj.finalScore;
                    }
                    else if (ll == "5")
                    {
                        EasyLevelObj.level2 [4] = GameObj.finalScore;
                    }
                }
                else if (GameObj.LineNum == 3)
                {
                    if (ll == "1")
                    {
                        EasyLevelObj.level3 [0] = GameObj.finalScore;
                    }
                    else if (ll == "2")
                    {
                        EasyLevelObj.level3 [1] = GameObj.finalScore;
                    }
                    else if (ll == "3")
                    {
                        EasyLevelObj.level3 [2] = GameObj.finalScore;
                    }
                    else if (ll == "4")
                    {
                        EasyLevelObj.level3 [3] = GameObj.finalScore;
                    }
                    else if (ll == "5")
                    {
                        EasyLevelObj.level3 [4] = GameObj.finalScore;
                    }
                }
                else if (GameObj.LineNum == 4)
                {
                    if (ll == "1")
                    {
                        EasyLevelObj.level4 [0] = GameObj.finalScore;
                    }
                    else if (ll == "2")
                    {
                        EasyLevelObj.level4 [1] = GameObj.finalScore;
                    }
                    else if (ll == "3")
                    {
                        EasyLevelObj.level4 [2] = GameObj.finalScore;
                    }
                    else if (ll == "4")
                    {
                        EasyLevelObj.level4 [3] = GameObj.finalScore;
                    }
                    else if (ll == "5")
                    {
                        EasyLevelObj.level4 [4] = GameObj.finalScore;
                    }
                }
                else if (GameObj.LineNum == 5)
                {
                    if (ll == "1")
                    {
                        EasyLevelObj.level5 [0] = GameObj.finalScore;
                    }
                    else if (ll == "2")
                    {
                        EasyLevelObj.level5 [1] = GameObj.finalScore;
                    }
                    else if (ll == "3")
                    {
                        EasyLevelObj.level5 [2] = GameObj.finalScore;
                    }
                    else if (ll == "4")
                    {
                        EasyLevelObj.level5 [3] = GameObj.finalScore;
                    }
                    else if (ll == "5")
                    {
                        EasyLevelObj.level5 [4] = GameObj.finalScore;
                    }
                }

                //demo ();
                FinishingDataMethod();
            }
        }