private void OnRecvPlayerJump(IChannel channel, Message message) { CPlayerJump request = message as CPlayerJump; Player player = (Player)World.Instance.GetEntity(request.player); SJump response = new SJump(); response.ID = request.player; player.Broadcast(response); }
private void OnRecvJump(IChannel channel, Message message) { SJump msg = message as SJump; NetworkEntity self = networkEntities[msg.ID]; if (self.behavior == null) { return; } self.behavior.Jump(); }
private void OnRecvJump(IChannel channel, Message message) { SJump msg = message as SJump; NetworkEntity self = networkEntities[msg.ID]; if (self.behavior == null) { return; } self.behavior.Jump(); //GameObject.FindObjectOfType<BroadcastTextUI>().AddNewMessage("jump"); }