//---------------------------------------------------------------------------------------------------------------------- public override void DrawOverlay(IMarker m, MarkerUIStates uiState, MarkerOverlayRegion region) { FrameMarker marker = m as FrameMarker; if (null == marker) return; SISPlayableFrame playableFrame = marker.GetOwner(); //Check invalid PlayableFrame/ClipData. Perhaps because of unsupported Duplicate operation ? PlayableFrameClipData clipData = playableFrame?.GetOwner(); if (clipData == null) return; PlayableFramePropertyID inspectedPropertyID = clipData.GetInspectedProperty(); switch (inspectedPropertyID) { case PlayableFramePropertyID.USED: { if (playableFrame.IsLocked()) { //At the moment, all locked frames are regarded as inactive if (playableFrame.IsUsed()) { Graphics.DrawTexture(region.markerRegion, EditorTextures.GetInactiveCheckedTexture()); } Rect lockRegion = region.markerRegion; lockRegion.x -= 5; lockRegion.y -= 8; Graphics.DrawTexture(lockRegion, EditorTextures.GetLockTexture()); } else { if (playableFrame.IsUsed()) { Graphics.DrawTexture(region.markerRegion, EditorTextures.GetCheckedTexture()); } } break; } case PlayableFramePropertyID.LOCKED: { if (playableFrame.IsLocked()) { Graphics.DrawTexture(region.markerRegion, EditorTextures.GetLockTexture()); } break; } } }
//---------------------------------------------------------------------------------------------------------------------- public override void DrawOverlay(IMarker m, MarkerUIStates uiState, MarkerOverlayRegion region) { FrameMarker marker = m as FrameMarker; if (null == marker) return; SISPlayableFrame playableFrame = marker.GetOwner(); TimelineClipSISData timelineClipSISData = playableFrame.GetOwner(); PlayableFramePropertyID inspectedPropertyID = timelineClipSISData.GetInspectedProperty(); switch (inspectedPropertyID) { case PlayableFramePropertyID.USED: { if (playableFrame.IsLocked()) { //At the moment, all locked frames are regarded as inactive if (playableFrame.IsUsed()) { Graphics.DrawTexture(region.markerRegion, EditorTextures.GetInactiveCheckedTexture()); } Rect lockRegion = region.markerRegion; lockRegion.x -= 5; lockRegion.y -= 8; Graphics.DrawTexture(lockRegion, EditorTextures.GetLockTexture()); } else { if (playableFrame.IsUsed()) { Graphics.DrawTexture(region.markerRegion, EditorTextures.GetCheckedTexture()); } } break; } case PlayableFramePropertyID.LOCKED: { if (playableFrame.IsLocked()) { Graphics.DrawTexture(region.markerRegion, EditorTextures.GetLockTexture()); } break; } } }
internal static void ToggleMarkerValueByContext(FrameMarker frameMarker) { SISPlayableFrame playableFrame = frameMarker.GetOwner(); TimelineClipSISData timelineClipSISData = playableFrame.GetOwner(); PlayableFramePropertyID inspectedPropertyID = timelineClipSISData.GetInspectedProperty(); switch (inspectedPropertyID) { case PlayableFramePropertyID.USED: { playableFrame.SetUsed(!playableFrame.IsUsed()); break; } case PlayableFramePropertyID.LOCKED: { playableFrame.SetLocked(!playableFrame.IsLocked()); break; } } }
//---------------------------------------------------------------------------------------------------------------------- internal static IEnumerator UpdateRenderCacheCoroutine(PlayableDirector director, RenderCachePlayableAsset renderCachePlayableAsset) { Assert.IsNotNull(director); Assert.IsNotNull(renderCachePlayableAsset); TimelineClipSISData timelineClipSISData = renderCachePlayableAsset.GetBoundTimelineClipSISData(); if (null == timelineClipSISData) { EditorUtility.DisplayDialog("Streaming Image Sequence", "RenderCachePlayableAsset is not ready", "Ok"); yield break; } TrackAsset track = renderCachePlayableAsset.GetBoundTimelineClipSISData().GetOwner().parentTrack; BaseRenderCapturer renderCapturer = director.GetGenericBinding(track) as BaseRenderCapturer; if (null == renderCapturer) { EditorUtility.DisplayDialog("Streaming Image Sequence", "Please bind an appropriate RenderCapturer component to the track.", "Ok"); yield break; } //begin capture bool canCapture = renderCapturer.BeginCapture(); if (!canCapture) { EditorUtility.DisplayDialog("Streaming Image Sequence", renderCapturer.GetLastErrorMessage(), "Ok"); yield break; } //Check output folder string outputFolder = renderCachePlayableAsset.GetFolder(); if (string.IsNullOrEmpty(outputFolder) || !Directory.Exists(outputFolder)) { EditorUtility.DisplayDialog("Streaming Image Sequence", "Invalid output folder", "Ok"); yield break; } Texture capturerTex = renderCapturer.GetInternalTexture(); //Show progress in game view GameObject progressGo = new GameObject("Blitter"); LegacyTextureBlitter blitter = progressGo.AddComponent <LegacyTextureBlitter>(); blitter.SetTexture(capturerTex); blitter.SetCameraDepth(int.MaxValue); TimelineClip timelineClip = timelineClipSISData.GetOwner(); double nextDirectorTime = timelineClip.start; double timePerFrame = 1.0f / track.timelineAsset.editorSettings.fps; int fileCounter = 0; int numFiles = (int)Math.Ceiling(timelineClip.duration / timePerFrame) + 1; int numDigits = MathUtility.GetNumDigits(numFiles); string prefix = $"{timelineClip.displayName}_"; List <string> imageFileNames = new List <string>(numFiles); //Store old files that has the same pattern string[] existingFiles = Directory.GetFiles(outputFolder, $"*.png"); HashSet <string> filesToDelete = new HashSet <string>(existingFiles); bool cancelled = false; while (nextDirectorTime <= timelineClip.end && !cancelled) { string fileName = $"{prefix}{fileCounter.ToString($"D{numDigits}")}.png"; string outputFilePath = Path.Combine(outputFolder, fileName); SISPlayableFrame playableFrame = timelineClipSISData.GetPlayableFrame(fileCounter); bool captureFrame = (!timelineClipSISData.AreFrameMarkersRequested() || //if markers are not requested, capture !File.Exists(outputFilePath) || //if file doesn't exist, capture (null != playableFrame && playableFrame.IsUsed() && !playableFrame.IsLocked()) ); if (filesToDelete.Contains(outputFilePath)) { filesToDelete.Remove(outputFilePath); } imageFileNames.Add(fileName); if (captureFrame) { SetDirectorTime(director, nextDirectorTime); //Need at least two frames in order to wait for the TimelineWindow to be updated ? yield return(null); yield return(null); yield return(null); //Unload texture because it may be overwritten StreamingImageSequencePlugin.UnloadImageAndNotify(outputFilePath); renderCapturer.CaptureToFile(outputFilePath); } nextDirectorTime += timePerFrame; ++fileCounter; cancelled = EditorUtility.DisplayCancelableProgressBar( "StreamingImageSequence", "Caching render results", ((float)fileCounter / numFiles)); } if (!cancelled) { renderCachePlayableAsset.SetImageFileNames(imageFileNames); //Delete old files if (AssetDatabase.IsValidFolder(outputFolder)) { foreach (string oldFile in filesToDelete) { AssetDatabase.DeleteAsset(oldFile); } } else { foreach (string oldFile in filesToDelete) { File.Delete(oldFile); } } } //Notify FolderContentsChangedNotifier.GetInstance().Notify(outputFolder); //Cleanup EditorUtility.ClearProgressBar(); renderCapturer.EndCapture(); ObjectUtility.Destroy(progressGo); AssetDatabase.Refresh(); yield return(null); }
//---------------------------------------------------------------------------------------------------------------------- internal static IEnumerator UpdateRenderCacheCoroutine(PlayableDirector director, RenderCachePlayableAsset renderCachePlayableAsset) { Assert.IsNotNull(director); Assert.IsNotNull(renderCachePlayableAsset); PlayableFrameClipData clipData = renderCachePlayableAsset.GetBoundClipData(); if (null == clipData) { EditorUtility.DisplayDialog("Streaming Image Sequence", "RenderCachePlayableAsset is not ready", "Ok"); yield break; } TrackAsset track = renderCachePlayableAsset.GetBoundClipData().GetOwner().GetParentTrack(); BaseRenderCapturer renderCapturer = director.GetGenericBinding(track) as BaseRenderCapturer; if (null == renderCapturer) { EditorUtility.DisplayDialog("Streaming Image Sequence", "Please bind an appropriate RenderCapturer component to the track.", "Ok"); yield break; } //Check output folder string outputFolder = renderCachePlayableAsset.GetFolder(); if (string.IsNullOrEmpty(outputFolder) || !Directory.Exists(outputFolder)) { EditorUtility.DisplayDialog("Streaming Image Sequence", "Invalid output folder", "Ok"); yield break; } //Check if we can capture bool canCapture = renderCapturer.CanCaptureV(); if (!canCapture) { EditorUtility.DisplayDialog("Streaming Image Sequence", renderCapturer.GetLastErrorMessage(), "Ok"); yield break; } //begin capture IEnumerator beginCapture = renderCapturer.BeginCaptureV(); while (beginCapture.MoveNext()) { yield return(beginCapture.Current); } //Show progress in game view Texture capturerTex = renderCapturer.GetInternalTexture(); RenderCachePlayableAssetEditorConfig editorConfig = renderCachePlayableAsset.GetEditorConfig(); BaseTextureBlitter blitter = CreateBlitter(capturerTex); Material blitToScreenMat = renderCapturer.GetOrCreateBlitToScreenEditorMaterialV(); if (!blitToScreenMat.IsNullRef()) { blitToScreenMat.SetColor(m_bgColorProperty, editorConfig.GetUpdateBGColor()); blitter.SetBlitMaterial(blitToScreenMat); } GameObject blitterGO = blitter.gameObject; TimelineClip timelineClip = clipData.GetOwner(); double timePerFrame = 1.0f / track.timelineAsset.editorSettings.GetFPS(); //initial calculation of loop vars bool captureAllFrames = editorConfig.GetCaptureAllFrames(); int fileCounter = 0; int numFiles = (int)Math.Ceiling(timelineClip.duration / timePerFrame) + 1; int numDigits = MathUtility.GetNumDigits(numFiles); if (!captureAllFrames) { fileCounter = editorConfig.GetCaptureStartFrame(); numFiles = (editorConfig.GetCaptureEndFrame() - fileCounter) + 1; if (numFiles <= 0) { EditorUtility.DisplayDialog("Streaming Image Sequence", "Invalid Start/End Frame Settings", "Ok"); yield break; } } int captureStartFrame = fileCounter; string prefix = $"{timelineClip.displayName}_"; List <WatchedFileInfo> imageFiles = new List <WatchedFileInfo>(numFiles); //Store old files that has the same pattern string[] existingFiles = Directory.GetFiles(outputFolder, $"*.png"); HashSet <string> filesToDelete = new HashSet <string>(existingFiles); RenderCacheOutputFormat outputFormat = renderCachePlayableAsset.GetOutputFormat(); string outputExt = null; switch (outputFormat) { case RenderCacheOutputFormat.EXR: outputExt = "exr"; break; default: outputExt = "png"; break;; } bool cancelled = false; while (!cancelled) { //Always recalculate from start to avoid floating point errors double directorTime = timelineClip.start + (fileCounter * timePerFrame); if (directorTime > timelineClip.end) { break; } if (!captureAllFrames && fileCounter > editorConfig.GetCaptureEndFrame()) { break; } string fileName = $"{prefix}{fileCounter.ToString($"D{numDigits}")}.{outputExt}"; string outputFilePath = Path.Combine(outputFolder, fileName); SISPlayableFrame playableFrame = clipData.GetPlayableFrame(fileCounter); bool captureFrame = (!clipData.AreFrameMarkersRequested() || //if markers are not requested, capture !File.Exists(outputFilePath) || //if file doesn't exist, capture (null != playableFrame && playableFrame.IsUsed() && !playableFrame.IsLocked()) ); if (filesToDelete.Contains(outputFilePath)) { filesToDelete.Remove(outputFilePath); } if (captureFrame) { SetDirectorTime(director, directorTime); //Need at least two frames in order to wait for the TimelineWindow to be updated ? yield return(null); yield return(null); yield return(null); //Unload texture because it may be overwritten StreamingImageSequencePlugin.UnloadImageAndNotify(outputFilePath); renderCapturer.CaptureToFile(outputFilePath, outputFormat); } Assert.IsTrue(File.Exists(outputFilePath)); FileInfo fileInfo = new FileInfo(outputFilePath); imageFiles.Add(new WatchedFileInfo(fileName, fileInfo.Length)); ++fileCounter; cancelled = EditorUtility.DisplayCancelableProgressBar( "StreamingImageSequence", "Caching render results", ((float)(fileCounter - captureStartFrame) / numFiles)); } if (!cancelled) { //Delete old files if (AssetDatabase.IsValidFolder(outputFolder)) { foreach (string oldFile in filesToDelete) { AssetDatabase.DeleteAsset(oldFile); } } else { foreach (string oldFile in filesToDelete) { File.Delete(oldFile); } } } //Notify FolderContentsChangedNotifier.GetInstance().Notify(outputFolder); //Cleanup EditorUtility.ClearProgressBar(); renderCapturer.EndCaptureV(); ObjectUtility.Destroy(blitterGO); AssetDatabase.Refresh(); renderCachePlayableAsset.Reload();; yield return(null); }