Esempio n. 1
0
    void RestartLevel()
    {
        if (SHSHquit != null)
        {
            SHSHquit.Kill();
        }
        SHSHquit       = null;
        this.SHSHtimer = 0;
        pendingTicks   = 0;

        state    = SHRLstate.Gameplay;
        entities = new List <SHRLentity> ();

        LoadLevel("shrlTESTLEVEL");

        overrideFadeInSpeed  = .1f;
        overrideFadeOutSpeed = .1f;
    }
Esempio n. 2
0
    public override void Update()
    {
        base.Update();

        if (fade < .99f)
        {
            return;
        }

        if (state == SHRLstate.Gameplay)
        {
            overrideFadeInSpeed  = 1f;
            overrideFadeOutSpeed = 1f;

            RefreshEntities();

            tickTimer -= Time.unscaledDeltaTime;
            if (tickTimer < 0 && pendingTicks > 0)
            {
                tickTimer = .05f;
                TickEntities(1);
                pendingTicks--;
            }

            if (GetEnemyCount() <= 0 && player.del != true)
            {
                state = SHRLstate.SHSH;
                return;
            }

            if (player.del)
            {
                state = SHRLstate.Dead;
                return;
            }
        }
        else if (state == SHRLstate.SHSH)
        {
            overrideFadeInSpeed  = .5f;
            overrideFadeOutSpeed = .5f;

            for (int i = 0; i < 5; ++i)
            {
                string sh = (UnityEngine.Random.value > .5f)?("SUPER"):("HOT");
                Popup(sh, UnityEngine.Random.Range(0, SHGUI.current.resolutionX), UnityEngine.Random.Range(0, SHGUI.current.resolutionY), false);
            }

            SHSHtimer += Time.unscaledDeltaTime;

            if (SHSHtimer > 1.5f && SHSHquit == null)
            {
                SHSHquit = new SHGUIblinkview(.5f);

                string s = "HAND OVER THE CONTROL";

                SHSHquit.AddSubView(new SHGUIframe(0, 0, s.Length + 2, 2, 'z'));
                SHSHquit.AddSubView(new SHGUItext(s, 1, 1, 'r'));

                SHSHquit.x = (int)(SHGUI.current.resolutionX / 2) - (int)(s.Length / 2);
                SHSHquit.y = (int)(SHGUI.current.resolutionY / 2) - 2;

                AddSubView(SHSHquit);
            }
        }
        else if (state == SHRLstate.Dead)
        {
            overrideFadeInSpeed  = .5f;
            overrideFadeOutSpeed = .5f;

            SHSHtimer += Time.unscaledDeltaTime;

            if (SHSHtimer > 0.2f && SHSHquit == null)
            {
                SHSHquit = new SHGUIblinkview(.5f);

                string s = "AGAIN";

                SHSHquit.AddSubView(new SHGUIframe(0, 0, s.Length + 2, 2, 'z'));
                SHSHquit.AddSubView(new SHGUItext(s, 1, 1, 'r'));

                SHSHquit.x = (int)(SHGUI.current.resolutionX / 2) - (int)(s.Length / 2);
                SHSHquit.y = (int)(SHGUI.current.resolutionY / 2) - 2;

                AddSubView(SHSHquit);
            }
        }
    }