Esempio n. 1
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    public void Save()
    {
        string savePath = Directory.GetCurrentDirectory() + "\\Saves\\" + _titleWorld + ".txt";

        string[] oldLog = File.ReadAllLines(savePath);

        string[] saveLog = new string[100];

        saveLog[0] = "[ChunksCount]";
        saveLog[1] = SHA1_Encode.Decryption(oldLog[1], "z0s%b&I)Y%PW26A8"); // количество чанков
        saveLog[2] = "[TitleWorld]";
        saveLog[3] = _titleWorld;                                           // название мира
        saveLog[4] = "[IsFirstGame]";
        saveLog[5] = "false";
        saveLog[6] = "[PlayerTransform]";
        _player    = FindObjectOfType <FirstPersonController>().transform;
        saveLog[7] = _player.position.x + "|" + _player.position.y + "|" + _player.position.z;
        saveLog[8] = _player.eulerAngles.x + "|" + _player.eulerAngles.y + "|" + _player.eulerAngles.z;
        saveLog[9] = _player.localScale.x + "|" + _player.localScale.y + "|" + _player.localScale.z;

        for (int i = 0; i < saveLog.Length; i++)
        {
            saveLog[i] = SHA1_Encode.Encryption(saveLog[i], "z0s%b&I)Y%PW26A8");
        }
        File.WriteAllLines(savePath, saveLog);
    }
Esempio n. 2
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    private Vector3 GetVector(string vector)//метод возвращает вектор, например позицию из зашифрованной строки
    {
        vector = SHA1_Encode.Decryption(vector, "z0s%b&I)Y%PW26A8");
        Vector3 playerPos = new Vector3(0, 0, 0);
        string  x = "", y = "", z = "";

        string posYStr = "";

        for (int i = 0; i < vector.Length; i++)
        {
            if (vector[i] != '|')
            {
                x += vector[i] != ',' ? vector[i] : '.';
            }
            else
            {
                for (int k = i + 1; k < vector.Length; k++)
                {
                    posYStr += vector[k];
                }
                break;
            }
        }
        playerPos.x = Convert.ToSingle(x, System.Globalization.CultureInfo.InvariantCulture);

        string posZStr = "";

        for (int i = 0; i < posYStr.Length; i++)
        {
            if (posYStr[i] != '|')
            {
                y += posYStr[i] != ',' ? posYStr[i] : '.';
            }
            else
            {
                for (int k = i + 1; k < posYStr.Length; k++)
                {
                    posZStr += posYStr[k];
                }
                break;
            }
        }
        playerPos.y = Convert.ToSingle(y, System.Globalization.CultureInfo.InvariantCulture);

        for (int i = 0; i < posZStr.Length; i++)
        {
            if (posZStr[i] != '|')
            {
                z += posZStr[i] != ',' ? posZStr[i] : '.';
            }
            else
            {
                break;
            }
        }
        playerPos.z = Convert.ToSingle(z, System.Globalization.CultureInfo.InvariantCulture);
        return(playerPos);
    }
Esempio n. 3
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    private string[] ReadText(string path)
    {
        string[] save = File.ReadAllLines(path);

        for (int i = 0; i < save.Length; i++)
        {
            save[i] = SHA1_Encode.Decryption(save[i], "z0s%b&I)Y%PW26A8");
        }
        return(save);
    }
Esempio n. 4
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    private void OnEnable()
    {
        Saver.saveGame += this.Save;// сохраняет настройки мира и персонажа при вызове события

        string keyPath = "SOFTWARE\\" + "BuildingSimulator" + "\\Settings";

        Settings.RegKey.GetValue("LoadWorld", out string title, keyPath);

        _titleWorld = SHA1_Encode.Decryption(title, "z0s%b&I)Y%PW26A8");
        Debug.Log("Title world - " + _titleWorld);// вывод в дебаг название мира
        Load();
    }
Esempio n. 5
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    private void OnEnable()
    {
        _buildHouse = FindObjectOfType <BuildHouse>();

        Saver.saveGame += this.Save;// сохраняет настройки мира и персонажа при вызове события

        string keyPath = "SOFTWARE\\" + "BuildingSimulator" + "\\Settings";

        Settings.RegKey.GetValue("LoadWorld", out string title, keyPath);


        _titleWorld = SHA1_Encode.Decryption(title, "z0s%b&I)Y%PW26A8");

        _objectDown = ObjectDown.Instance;

        Load();
    }
Esempio n. 6
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    private void Awake()
    {
        string keyPath = "SOFTWARE\\" + "BuildingSimulator" + "\\Settings"; // путь в регистре до настроек

        RegKey.GetValue("LoadWorld", out string loadWrld, keyPath);         // получаем название мира


        loadWrld = SHA1_Encode.Decryption(loadWrld, "z0s%b&I)Y%PW26A8");                 // декодируем название мира
        string path = Directory.GetCurrentDirectory() + "\\Saves\\" + loadWrld + ".txt"; // ищем такой же мир в папке Saves

        string[] save  = File.ReadAllLines(path);                                        //читаем найденое сохранение
        string   count = SHA1_Encode.Decryption(save[1], "z0s%b&I)Y%PW26A8");            // декодируем

        // Debug.Log("Chunks count - " + count);
        string isFp        = SHA1_Encode.Decryption(save[5], "z0s%b&I)Y%PW26A8");
        bool   isFirstGame = System.Convert.ToBoolean(isFp);

        BuildPlatforms(System.Convert.ToInt16(count), isFirstGame);
    }
Esempio n. 7
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    public void Load()
    {
        string savePath = Directory.GetCurrentDirectory() + "\\Saves\\" + _titleWorld + ".txt";

        string[] saveLog = File.ReadAllLines(savePath);

        if (Convert.ToBoolean(SHA1_Encode.Decryption(saveLog[5], "z0s%b&I)Y%PW26A8")))//проверяем первая ли игра
        {
            return;
        }// если нет, то загружаем позицию

        saveLog[6] = "[PlayerTransform]";
        #region SetPosition
        LoadTransformation load;

        _player = FindObjectOfType <FirstPersonController>().transform;
        load.GetTransform(ref _player, saveLog[7], saveLog[8], saveLog[9]);//загрузка трансформа игрока
        _player.GetComponent <FirstPersonController>().originalRotation = _player.transform.eulerAngles;
        #endregion
    }