Esempio n. 1
0
        // just an unoptimized example of SHA1 hashing
        public static string GetHash(string firstBuildHash)
        {
            var stringBytes = StringUtils.StringToBytes(firstBuildHash);
            var sha1        = new SHA1Wrapper();
            var hash        = sha1.ComputeHash(stringBytes);

            sha1.Clear();
            return(StringUtils.HashBytesToHexString(hash));
        }
        private List <BuildHashes> GetHashedBuilds(BuildReport report)
        {
            var sha1 = new SHA1Wrapper();
            List <BuildHashes> result = null;

#if UNITY_ANDROID
            result = GetAndroidBuildHashes(report, GetFileFilters(), sha1);
#elif UNITY_STANDALONE_WIN
            result = GetStandaloneWindowsBuildHashes(report, GetFileFilters(), sha1);
#endif
            sha1.Clear();
            return(result);
        }
        /// <summary>
        /// Calls selection dialog and calculates hashes for the selected build.
        /// </summary>
        /// <returns>Valid BuildHashes instance or null in case of error / user cancellation.</returns>
        public static BuildHashes CalculateExternalBuildHashes()
        {
            var buildPath = EditorUtility.OpenFilePanel("Select Standalone Windows build exe or Android build apk / aab", "", "exe,apk,aab");

            if (string.IsNullOrEmpty(buildPath))
            {
                Debug.Log(ACTkConstants.LogPrefix + "Hashing cancelled by user.");
                return(null);
            }

            var extension = Path.GetExtension(buildPath);

            if (string.IsNullOrEmpty(extension))
            {
                return(null);
            }

            extension = extension.ToLower(CultureInfo.InvariantCulture);

            BuildHashes result = null;
            var         sha1   = new SHA1Wrapper();

            try
            {
                var il2Cpp = PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) ==
                             ScriptingImplementation.IL2CPP;

                if (extension == ".apk" || extension == ".aab")
                {
                    result = GetAndroidArchiveHashes(buildPath, CodeHashGenerator.GetFileFiltersAndroid(il2Cpp), sha1);
                }
                else
                {
                    var buildFolder = Path.GetDirectoryName(buildPath);
                    var filters     = CodeHashGenerator.GetFileFiltersStandaloneWindows(il2Cpp);
                    result = StandaloneWindowsWorker.GetBuildHashes(buildFolder, filters, sha1);
                }
            }
            catch (Exception e)
            {
                Debug.LogError(ACTkConstants.LogPrefix + "Error while trying to hash build: " + e);
            }
            finally
            {
                sha1.Clear();
                EditorUtility.ClearProgressBar();
            }

            return(result);
        }
        // ---------------------------------------------------------------
        // Standalone Windows build post-processing
        // ---------------------------------------------------------------
        private List <BuildHashes> GetStandaloneWindowsBuildHashes(BuildReport report, FileFilter[] fileFilters, SHA1Wrapper sha1)
        {
            var result = new List <BuildHashes>();
            var folder = Path.GetDirectoryName(report.summary.outputPath);

            if (folder == null)
            {
                Debug.LogError(EditorTools.ConstructError("Could not found build folder for this file: " + report.summary.outputPath));
                return(result);
            }

            var buildHashes = StandaloneWindowsWorker.GetBuildHashes(folder, fileFilters, sha1);

            if (buildHashes == null)
            {
                return(result);
            }

            result.Add(buildHashes);

            return(result);
        }
        private static List <FileHash> HashSuitableFilesInZipFile(string path, FileFilter[] fileFilters, SHA1Wrapper sha1)
        {
            ZipFile zf = null;

            var fileHashes = new List <FileHash>();

            try
            {
                var fs = File.OpenRead(path);
                zf = new ZipFile(fs);

                var i = 0f;

                foreach (ZipEntry zipEntry in zf)
                {
                    i++;

                    if (!zipEntry.IsFile)
                    {
                        continue;
                    }

                    var entryFileName = zipEntry.Name;
                    var suitableFile  = false;

                    foreach (var fileFilter in fileFilters)
                    {
                        if (fileFilter.MatchesPath(entryFileName))
                        {
                            suitableFile = true;
                            break;
                        }
                    }

                    if (!suitableFile)
                    {
                        continue;
                    }

                    EditorUtility.DisplayProgressBar("ACTk: Generating code hash", "Hashing files...", i / zf.Count);

                    var zipStream = zf.GetInputStream(zipEntry);

                    var hash       = sha1.ComputeHash(zipStream);
                    var hashString = StringUtils.HashBytesToHexString(hash);
                    fileHashes.Add(new FileHash(entryFileName, hashString));
                    //Debug.Log("Path: " + zipEntry.Name + "\nHash: " + hashString);
                    zipStream.Close();
                }
            }
            catch (Exception e)
            {
                Debug.LogError(ACTkConstants.LogPrefix + "Error while calculating code hash: " + e);
                return(null);
            }
            finally
            {
                if (zf != null)
                {
                    zf.IsStreamOwner = true;
                    zf.Close();
                }
            }

            return(fileHashes);
        }
        private static BuildHashes GetAndroidArchiveHashes(string path, FileFilter[] fileFilters, SHA1Wrapper sha1)
        {
            var fileHashes = HashSuitableFilesInZipFile(path, fileFilters, sha1);

            return(new BuildHashes(path, fileHashes, sha1));
        }
        // ---------------------------------------------------------------
        // Android build post-processing
        // ---------------------------------------------------------------

        private List <BuildHashes> GetAndroidBuildHashes(BuildReport report, FileFilter[] fileFilters, SHA1Wrapper sha1)
        {
            var result = new List <BuildHashes>();

            foreach (var reportFile in report.files)
            {
                var path      = reportFile.path;
                var extension = Path.GetExtension(path);
                if (!string.IsNullOrEmpty(extension))
                {
                    extension = extension.ToLower(CultureInfo.InvariantCulture);
                }

                if (extension == ".apk" || extension == ".aab")
                {
                    var hash = GetAndroidArchiveHashes(path, fileFilters, sha1);
                    result.Add(hash);
                }
            }

            if (result.Count == 0)
            {
                Debug.LogWarning(EditorTools.ConstructError("Couldn't find compiled APK or AAB build.\n" +
                                                            "This is fine if you use Export Project feature. In other case:"));
            }

            return(result);
        }