Esempio n. 1
0
        static public void LoadSGAFile(string path)
        {
            CloseAll();

            LoggingManager.SendMessage("ModManager - Loading SGA file " + path);
            DateTime t1 = DateTime.Now;

            // the tool needs some paths to work with but SGAs of course don't provide these
            // so you need to set them up manually
            ModAttribDirectory = path.SubstringBeforeLast('.') + "\\ATTRIB\\";
            ModDataDirectory   = path.SubstringBeforeLast('.') + "\\DATA\\";
            SGAFile sga;

            try
            {
                sga = new SGAFile(path, FileAccess.Read, FileShare.Read);
            }
            catch (Exception e)
            {
                LoggingManager.SendError("ModManager - Failed to load SGA file!");
                LoggingManager.HandleException(e);
                UIHelper.ShowError("Can't open SGA file: " + e.Message + " See log file for more information");
                if (LoadingFailed != null)
                {
                    LoadingFailed();
                }
                return;
            }

            ModAttribArchives.Add(sga);
            ModDataArchives.Add(sga);
            ModName = path.SubstringAfterLast('\\');

            DateTime t2 = DateTime.Now;

            LoggingManager.SendMessage("ModManager - SGA file successfully loaded in " + (t2 - t1).TotalSeconds + " seconds");
            FileManager.FillTrees();

            TryToGetKeyProvider();
            if (SGALoaded != null)
            {
                SGALoaded();
            }
        }
Esempio n. 2
0
 /// <exception cref="CopeException">Extraction successful but still cannot find the RB2 file!</exception>
 private bool RepackAttribArchive(string filePath)
 {
     const string RB2_PATH = "simulation\\attrib\\attribmegabinary.rb2";
     const string FLB_PATH = "simulation\\attrib\\fieldnames.flb";
     string tmpDir = Application.StartupPath + "\\temp\\";
     SGAFile attribSga;
     try
     {
         attribSga = new SGAFile(filePath, FileAccess.Read, FileShare.Read);
         foreach (var ep in attribSga)
         {
             foreach (var f in ep.StoredFiles)
             {
                 byte[] b = attribSga.ExtractFile(f.Value, attribSga.Stream);
                 string dir = tmpDir + f.Key.SubstringBeforeLast('\\');
                 if (!Directory.Exists(dir))
                     Directory.CreateDirectory(dir);
                 var stream = File.Create(tmpDir + f.Key);
                 stream.Write(b, 0, b.Length);
                 stream.Flush();
                 stream.Close();
             }
         }
     }
     catch(Exception ex)
     {
         throw new CopeException(ex, "Failed/extract to open GameAttrib.sga!");
     }
     string rb2Path = tmpDir + RB2_PATH;
     if (!File.Exists(rb2Path))
         throw new CopeException("Extraction successful but still cannot find the RB2 file! Searched at: " + rb2Path);
     string flbPath = tmpDir + FLB_PATH;
     if (!File.Exists(flbPath))
         throw new CopeException("Extraction successful but still cannot find the FLB file! Searched at: " + flbPath);
     FieldNameFile flb;
     RB2FileExtractor extractor;
     try
     {
         flb = new FieldNameFile(flbPath);
         flb.ReadData();
         extractor = new RB2FileExtractor(rb2Path, flb);
         extractor.ReadData();
     }
     catch(Exception ex)
     {
         throw new CopeException(ex, "Failed to open the FLB or RB2 file!");
     }
     extractor.ExtractAll(tmpDir + "simulation\\attrib\\", null);
     extractor.Close();
     flb.Close();
     File.Delete(rb2Path);
     try
     {
         ArchivePacker attribPacker = new ArchivePacker("GameAttrib_orig.sga", tmpDir, true);
         var packerInfo = attribPacker.PackArchive(ModManager.GameDirectory + m_sModName + "\\Archives\\");
         while (!packerInfo.IsDone())
             Thread.Sleep(100);
     }
     catch
     {
         Directory.Delete(tmpDir, true);
         throw;
     }
     Directory.Delete(tmpDir, true);
     return true;
 }
Esempio n. 3
0
        static public void LoadSGAFile(string path)
        {
            CloseAll();

            LoggingManager.SendMessage("ModManager - Loading SGA file " + path);
            DateTime t1 = DateTime.Now;

            // the tool needs some paths to work with but SGAs of course don't provide these
            // so you need to set them up manually
            ModAttribDirectory = path.SubstringBeforeLast('.') + "\\ATTRIB\\";
            ModDataDirectory = path.SubstringBeforeLast('.') + "\\DATA\\";
            SGAFile sga;
            try
            {
                sga = new SGAFile(path, FileAccess.Read, FileShare.Read);
            }
            catch (Exception e)
            {
                LoggingManager.SendError("ModManager - Failed to load SGA file!");
                LoggingManager.HandleException(e);
                UIHelper.ShowError("Can't open SGA file: " + e.Message + " See log file for more information");
                if (LoadingFailed != null)
                    LoadingFailed();
                return;
            }

            ModAttribArchives.Add(sga);
            ModDataArchives.Add(sga);
            ModName = path.SubstringAfterLast('\\');

            DateTime t2 = DateTime.Now;
            LoggingManager.SendMessage("ModManager - SGA file successfully loaded in " + (t2 - t1).TotalSeconds + " seconds");
            FileManager.FillTrees();

            TryToGetKeyProvider();
            if (SGALoaded != null)
                SGALoaded();
        }
Esempio n. 4
0
        /// <exception cref="CopeException">Extraction successful but still cannot find the RB2 file!</exception>
        private bool RepackAttribArchive(string filePath)
        {
            const string RB2_PATH = "simulation\\attrib\\attribmegabinary.rb2";
            const string FLB_PATH = "simulation\\attrib\\fieldnames.flb";
            string       tmpDir   = Application.StartupPath + "\\temp\\";
            SGAFile      attribSga;

            try
            {
                attribSga = new SGAFile(filePath, FileAccess.Read, FileShare.Read);
                foreach (var ep in attribSga)
                {
                    foreach (var f in ep.StoredFiles)
                    {
                        byte[] b   = attribSga.ExtractFile(f.Value, attribSga.Stream);
                        string dir = tmpDir + f.Key.SubstringBeforeLast('\\');
                        if (!Directory.Exists(dir))
                        {
                            Directory.CreateDirectory(dir);
                        }
                        var stream = File.Create(tmpDir + f.Key);
                        stream.Write(b, 0, b.Length);
                        stream.Flush();
                        stream.Close();
                    }
                }
            }
            catch (Exception ex)
            {
                throw new CopeException(ex, "Failed/extract to open GameAttrib.sga!");
            }
            string rb2Path = tmpDir + RB2_PATH;

            if (!File.Exists(rb2Path))
            {
                throw new CopeException("Extraction successful but still cannot find the RB2 file! Searched at: " + rb2Path);
            }
            string flbPath = tmpDir + FLB_PATH;

            if (!File.Exists(flbPath))
            {
                throw new CopeException("Extraction successful but still cannot find the FLB file! Searched at: " + flbPath);
            }
            FieldNameFile    flb;
            RB2FileExtractor extractor;

            try
            {
                flb = new FieldNameFile(flbPath);
                flb.ReadData();
                extractor = new RB2FileExtractor(rb2Path, flb);
                extractor.ReadData();
            }
            catch (Exception ex)
            {
                throw new CopeException(ex, "Failed to open the FLB or RB2 file!");
            }
            extractor.ExtractAll(tmpDir + "simulation\\attrib\\", null);
            extractor.Close();
            flb.Close();
            File.Delete(rb2Path);
            try
            {
                ArchivePacker attribPacker = new ArchivePacker("GameAttrib_orig.sga", tmpDir, true);
                var           packerInfo   = attribPacker.PackArchive(ModManager.GameDirectory + m_sModName + "\\Archives\\");
                while (!packerInfo.IsDone())
                {
                    Thread.Sleep(100);
                }
            }
            catch
            {
                Directory.Delete(tmpDir, true);
                throw;
            }
            Directory.Delete(tmpDir, true);
            return(true);
        }