private void Awake() { _source = GetComponentInChildren <AudioSource>(); _vfxController = FindObjectOfType <VFXControllerComponent>(); _sFXController = FindObjectOfType <SFXControllerComponent>(); }
protected override void Awake() { base.Awake(); _cameraController = FindObjectOfType <CameraControllerComponent>(); _vfxController = FindObjectOfType <VFXControllerComponent>(); _sfxController = FindObjectOfType <SFXControllerComponent>(); enabled = false; }