static extern bool sfRenderWindow_waitEvent(IntPtr CPointer, out SFMLEvent Evt);
/// <summary> /// Internal function to get the next event (blocking) /// </summary> /// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param> /// <returns>False if any error occured</returns> protected override bool WaitEvent(out SFMLEvent eventToFill) { return(sfRenderWindow_waitEvent(CPointer, out eventToFill)); }