// Start is called before the first frame update void Start() { nebulaFighterHP = GameObject.FindGameObjectWithTag("Player").GetComponent <Common_HP>(); snipeBulletData = snipeBullet.GetComponent <Common_Bullet>(); weaponLevel = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_NebulaWeaponControl>().baseBulletLevel; isSnipeActived = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_NebulaWeaponControl>().isSnipeActived; playerSoundManager = GameObject.FindGameObjectWithTag("PlayerSound").GetComponent <SE_PlayerSoundManager>(); }
// Start is called before the first frame update void Start() { playerSoundManager = GameObject.FindGameObjectWithTag("PlayerSound").GetComponent <SE_PlayerSoundManager>(); }
// Start is called before the first frame update void Start() { turretBulletData = turretBullet.GetComponent <Common_Bullet>(); playerSoundManager = GameObject.FindGameObjectWithTag("PlayerSound").GetComponent <SE_PlayerSoundManager>(); }