// Start is called before the first frame update void Start() { OpCM = cursor.GetComponent <OptCorsorMove>(); Push_Title = false; time = false; time_option = false; timer = 0; //サウンド Source = GetComponent <AudioSource>(); se1 = this.GetComponent <SEVolumeInspecter>(); }
// Start is called before the first frame update void Start() { OpCM = cursor.GetComponent <OptCorsorMove>(); RightInputTime = 0.0f; LeftInputTime = 0.0f; RightInputFlg = false; LeftInputFlg = false; time = false; time_option = false; timer = 0; //サウンド Source = GetComponent <AudioSource>(); se1 = this.GetComponent <SEVolumeInspecter>(); }