Esempio n. 1
0
    IEnumerator  Start()
    {
        SEUResource.ResisterGroupPath("view", SEULoaderType.AB);
        //StartCoroutine(vvv());

        yield return(vvv());

        //yield return null;
        //float t = Time.realtimeSinceStartup;
        var res1 = SEUResource.Load(UIType.MainView.Path);

        Debug.LogError(res1.asset);
        Debug.LogError("res1 =====");
        //var res2 = SEUResource.Load(UIType.NewTestView.Path);

        //Debug.LogError(res2.asset);
        //Debug.LogError("res2 =====");

        //Debug.Log(Time.realtimeSinceStartup - t);
        SEUResource.UnLoadResource(res1);
        //SEUResource.UnLoadResource(res2);


        yield return(null);
    }
Esempio n. 2
0
        public GameObject GetSingleUI(UIType uiType)
        {
            if (_UIDict.ContainsKey(uiType) == false || _UIDict[uiType] == null)
            {
                SEUResource res = SEUResource.Load(uiType.Path);
                GameObject  go  = GameObject.Instantiate(res.asset) as GameObject;
                go.transform.SetParent(_canvas, false);
                go.name = uiType.Name;

                _UIDict.AddOrReplace(uiType, go);
                _UIResDict.AddOrReplace(uiType, res);
                return(go);
            }
            return(_UIDict[uiType]);
        }
Esempio n. 3
0
        public void DestroySingleUI(UIType uiType)
        {
            if (!_UIDict.ContainsKey(uiType))
            {
                return;
            }

            if (_UIDict[uiType] == null)
            {
                _UIDict.Remove(uiType);
                _UIResDict.Remove(uiType);
                return;
            }

            GameObject.Destroy(_UIDict[uiType]);
            SEUResource.UnLoadResource(_UIResDict[uiType]);

            _UIDict.Remove(uiType);
            _UIResDict.Remove(uiType);
        }
Esempio n. 4
0
    IEnumerator vvv()
    {
        Debug.LogError("vvvvvvvvvv");
        var t = Time.realtimeSinceStartup;

        SEUResource.Request res3 = SEUResource.LoadAsyn(UIType.MainView.Path);
        Debug.LogError(res3);
        yield return(res3);

        Debug.LogError(res3.resource.asset);
        Debug.LogError("res3 =====");
        var res4 = SEUResource.LoadAsyn(UIType.NewTestView.Path);

        yield return(res4);

        Debug.LogError(res4.resource.asset);
        Debug.LogError("res 4=====");
        SEUResource.UnLoadResource(res3.resource);
        SEUResource.UnLoadResource(res4.resource);
        Debug.Log(Time.realtimeSinceStartup - t);
    }