public void Init(int _id, UISaveLoad _uisaveload, SESystem _sesystem) { id = _id; uisaveload = _uisaveload; sesystem = _sesystem; Button button = GetComponent <Button>(); button.onClick.AddListener(() => ChangeData()); GetComponentInChildren <Text>().text = "セーブ" + (id + 1); }
//SE関係 private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }