Esempio n. 1
0
        /// <summary>
        /// Segments a line of dialogue into a list of individual parts separated by input delays.
        /// </summary>
        /// <param name="dialogue">Dialogue.</param>
        void SegmentDialogue(string dialogue)
        {
            segments.Clear();
            string[] parts = dialogue.Split('{', '}');

            for (int i = 0; i < parts.Length; i++)
            {
                SEGMENT segment = new SEGMENT();
                bool    isOdd   = i % 2 != 0;

                //commands are odd indexed. Dialogue is always even.
                if (isOdd)
                {
                    //commands and data are split by spaces
                    string[] commandData = parts[i].Split(' ');
                    switch (commandData[0])
                    {
                    case "c":    //wait for input and clear.
                        segment.trigger = SEGMENT.TRIGGER.waitClickClear;
                        break;

                    case "a":    //wait for input and append.
                        segment.trigger = SEGMENT.TRIGGER.waitClick;
                        //appending requires fetching the text of the previous segment to be the pre text
                        segment.pretext = segments.Count > 0 ? segments[segments.Count - 1].dialogue : "";
                        break;

                    case "w":    //wait for set time and clear.
                        segment.trigger   = SEGMENT.TRIGGER.autoDelay;
                        segment.autoDelay = float.Parse(commandData[1]);
                        break;

                    case "wb":    //wait and block for set time and clear.
                        segment.trigger   = SEGMENT.TRIGGER.autoDelayBlock;
                        segment.autoDelay = float.Parse(commandData[1]);
                        break;

                    case "wa":    //wait for set time and append.
                        segment.trigger   = SEGMENT.TRIGGER.autoDelay;
                        segment.autoDelay = float.Parse(commandData[1]);
                        //appending requires fetching the text of the previous segment to be the pre text
                        segment.pretext = segments.Count > 0 ? segments[segments.Count - 1].dialogue : "";
                        break;

                    case "wba":    //wait for set time, block and append.
                        segment.trigger   = SEGMENT.TRIGGER.autoDelayBlock;
                        segment.autoDelay = float.Parse(commandData[1]);
                        //appending requires fetching the text of the previous segment to be the pre text
                        segment.pretext = segments.Count > 0 ? segments[segments.Count - 1].dialogue : "";
                        break;
                    }
                    i++;//increment so we move past the command and to the next bit of dialogue.
                }

                segment.dialogue = parts[i];
                segment.line     = this;

                segments.Add(segment);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// draw line graphic
        /// </summary>
        /// <param name="g"></param>
        /// <param name="richPictureBox"></param>
        public override void Draw(Graphics g, RichPictureBox richPictureBox)
        {
            g.SmoothingMode = SmoothingMode.AntiAlias;

            double CurrentAngle = new SEGMENT((int)startDataPoint.X, (int)startDataPoint.Y, (int)endDataPoint.X, (int)endDataPoint.Y).SegmentDirection();

            CurrentAngle = CvRadToDeg(CurrentAngle);
            if (CurrentAngle > 180)
            {
                CurrentAngle = CurrentAngle - 360;
            }
            using (Pen pen = new Pen(Color.FromArgb(GraphicsProperties.Alpha, GraphicsProperties.Color), GraphicsProperties.PenWidth))
            {
                if (IsMoving)
                {
                    pen.DashStyle   = System.Drawing.Drawing2D.DashStyle.Custom;
                    pen.DashPattern = new float[] { 4.0F, 2.8F };
                }
                g.DrawLine(pen, startDataPoint.X + MovingOffset.X, startDataPoint.Y + MovingOffset.Y,
                           endDataPoint.X + MovingOffset.X, endDataPoint.Y + MovingOffset.Y);
                int    OriginCrossArmLength = 20;
                PointF origin = new PointF(startDataPoint.X + MovingOffset.X, startDataPoint.Y + MovingOffset.Y);
                PointF last   = new PointF(endDataPoint.X + MovingOffset.X, endDataPoint.Y + MovingOffset.Y);
                g.DrawLine(pen, origin.X - OriginCrossArmLength, origin.Y, origin.X + OriginCrossArmLength, origin.Y);
                g.DrawLine(pen, origin.X, origin.Y - OriginCrossArmLength, origin.X, origin.Y + OriginCrossArmLength);
                g.DrawArc(pen, origin.X - OriginCrossArmLength, origin.Y - OriginCrossArmLength, 2 * OriginCrossArmLength, 2 * OriginCrossArmLength, 0, Convert.ToInt32(-CurrentAngle));
                angle = strCutDecimals(CurrentAngle, 1) + "°";
                //DrawAngle(g, richPictureBox, CurrentAngle, origin, last);
            }
        }
Esempio n. 3
0
 public SEGMENT(SEGMENT aSEGMENT)
 {
     X0 = Y0 = X1 = Y1 = 0;
     try
     {
         this.X0 = aSEGMENT.X0;
         this.Y0 = aSEGMENT.Y0;
         this.X1 = aSEGMENT.X1;
         this.Y1 = aSEGMENT.Y1;
     }
     catch (Exception ex)
     {
         LogHelper.GetLogger <SEGMENT>().Error(ex.Message);
         LogHelper.GetLogger <SEGMENT>().Error(ex.StackTrace);
     }
 }
Esempio n. 4
0
        void segmentDialogue(string dialogue)
        {
            segments.Clear();
            string[] parts = dialogue.Split('{', '}');

            for (int i = 0; i < parts.Length; i++)
            {
                SEGMENT segment = new SEGMENT();
                bool    isOdd   = i % 2 != 0;
                if (isOdd)
                {
                    string[] commandData = parts[i].Split(' ');
                    switch (commandData[0])
                    {
                    case "a":     /// wait for input and append
                        segment.trigger = SEGMENT.TRIGGER.waitClick;
                        segment.pretext = segments.Count > 0 ? segments[segments.Count - 1].dialogue  : "";
                        print("pretext = " + segment.pretext);
                        break;

                    case "c":     /// wait for input and clear
                        segment.trigger = SEGMENT.TRIGGER.waitClickClear;
                        break;

                    case "w":     /// wait for time
                        segment.trigger       = SEGMENT.TRIGGER.autoDelay;
                        segment.autoDelayTime = float.Parse(commandData[1]);
                        break;

                    case "wa":     /// wait forr time and append
                        segment.trigger       = SEGMENT.TRIGGER.autoDelay;
                        segment.autoDelayTime = float.Parse(commandData[1]);
                        segment.pretext       = segments.Count > 0 ? segments[segments.Count - 1].dialogue : "";
                        print("pretext = " + segment.pretext);
                        break;
                    }
                    i++;
                }
                segment.dialogue = parts[i];
                segment.line     = this;

                segments.Add(segment);
            }
        }
Esempio n. 5
0
            public override bool Equals(object obj)
            {
                if (obj == null)
                {
                    return(false);
                }

                if (GetType() != obj.GetType())
                {
                    return(false);
                }
                SEGMENT g = (SEGMENT)obj;

                if (this.GetHashCode() == g.GetHashCode())
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }