Esempio n. 1
0
        public void OnSettingsUI(UIHelperBase helper)
        {
            UIHelperBase group = helper.AddGroup("Shadow Distance Fix");

            group.AddSlider("Shadow Distance", 6000, 40000, 1000f, SDPSettings.maxDistance, sel =>
            {
                var sdf = UnityEngine.Object.FindObjectOfType <CameraController>();

                // Null check - for e.g. access from main menu options before game has loaded.
                if (sdf != null)
                {
                    sdf.m_maxShadowDistance = sel;
                }

                // Update and save settings.
                SDPSettings.maxDistance = sel;
                SDPSettings.SaveSettings();
            });

            group.AddDropdown("minShadowDistance", OptionLabels, SDPSettings.minDistance, sel =>
            {
                var sdfmin = UnityEngine.Object.FindObjectOfType <CameraController>();

                // Null check - for e.g. access from main menu options before game has loaded.
                if (sdfmin != null)
                {
                    sdfmin.m_minShadowDistance = OptionValues[sel];
                }

                // Update and save settings.
                SDPSettings.minDistance = sel;
                SDPSettings.SaveSettings();
            });
        }
Esempio n. 2
0
 /// <summary>
 /// Called by the game when the mod is enabled.
 /// </summary>
 public void OnEnabled()
 {
     // Load the settings file.
     SDPSettings.LoadSettings();
 }