Esempio n. 1
0
    void ShutdownRenderer()
    {
        // (I thought this was about SDLRenderer, not the example form!)
        // Example Form change state, ignore the next couple lines and the comment above
        CalculateWindowSize(true);
        buttonInit.Text = "Init";
        timer.Stop();

        // Tell the examples the renderer is invalid
        SDLExampleSet.UpdateRenderer(null);

        // Tell SDLRenderer to stop it's thread.  We do this so we don't destroy resources
        // being used before destroying the renderer itself.
        if (sdlRenderer != null)
        {
            sdlRenderer.DestroyWindow();
        }

        // While SDL2ThingLayer implements IDisposable in all it's classes and
        // explicitly disposes of their resources in their destructors, I always
        // like to clean up after myself (old habits).
        ReleaseAssets();

        // Dispose of the Renderer
        if (sdlRenderer != null)
        {
            sdlRenderer.Dispose();
        }

        // This is all you really need to do though, GC will handle the rest
        surface     = null;
        texture     = null;
        font        = null;
        sdlRenderer = null;
    }
Esempio n. 2
0
    void InitInThread(SDLRenderer renderer)
    {
        // Set the render blender mode
        renderer.BlendMode = SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND;

        // Load some assets
        CreateAssetsForRenderer(renderer);

        // Tell the examples the renderer to use
        SDLExampleSet.UpdateRenderer(sdlRenderer);

        // Barf to the console
        ConsoleDump(renderer);
    }