public SDL2_GPU.GPU_Rect drawBox(SDL2_GPU.GPU_Target_PTR dest, ref SDL2_GPU.GPU_Rect box, AlignEnum align, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(box.x, box.y, 0, 0)); } return(SDL_FontCache.FC_DrawBoxAlign(font, dest, box, translate_enum_NFont_to_FC(align), formatted_text, __arglist())); }
public SDL2_GPU.GPU_Rect drawBox(SDL2_GPU.GPU_Target_PTR dest, ref SDL2_GPU.GPU_Rect box, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(box.x, box.y, 0, 0)); } return(SDL_FontCache.FC_DrawBox(font, dest, box, formatted_text, __arglist())); }
public SDL2_GPU.GPU_Rect drawBox(SDL2_GPU.GPU_Target_PTR dest, ref SDL2_GPU.GPU_Rect box, ref Effect effect, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(box.x, box.y, 0, 0)); } return(SDL_FontCache.FC_DrawBoxEffect(font, dest, box, SDL_FontCache.FC_MakeEffect( translate_enum_NFont_to_FC(effect.alignment), SDL_FontCache.FC_MakeScale(effect.scale.x, effect.scale.y), effect.color), formatted_text, __arglist())); }
public static extern byte FC_InRect(float x, float y, SDL2_GPU.GPU_Rect input_rect);
public static extern SDL2_GPU.GPU_Rect FC_DrawBoxEffect( FC_Font_PTR font, SDL2_GPU.GPU_Target_PTR dest, SDL2_GPU.GPU_Rect box, FC_Effect effect, [In()][MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))] string formatted_text, __arglist);