Esempio n. 1
0
    void StartSDK()
    {
                #if UNITY_IOS
        // You must call set environment in UnityAppController.mm
        SDKManager.InitStartSDK();
                #endif

                #if UNITY_ANDROID
        SDKManager.SetEnvironment(SDKManager.ENVIRONMENT_SANDBOX);

        using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
            using (AndroidJavaObject activity = unityPlayer.GetStatic <AndroidJavaObject>("currentActivity")) {
                SDKManager.InitStartSDK(activity);
            }
        }
                #endif
    }