protected override void ResetUI() { base.ResetUI(); // 显示版本信息 UIManager.Instance.ShowWindow("UIVersionWindow"); UpdateLoginNotice(); SetSelectedServerInfo(null); GlobalConfig globalConfig = GlobalConfig.GetInstance(); // 根据sdkname来选择配置信息 SDKConfig sdkConfig = SDKHelper.GetSDKConfig(); if (sdkConfig != null) { // logo Sprite sprite = LoadSprite(sdkConfig.LogoName); if (sprite != null) { mLogo.sprite = sprite; } #if UNITY_IPHONE //mCustoLogoTexture = Resources.Load("logo") as Texture; ////从resource里面读出,如果存在,则优先显示 //if (mCustoLogoTexture != null) //{ // if (mCustomLogoRawImage != null) // { // mCustomLogoRawImage.texture = mCustoLogoTexture; // mCustomLogoRawImage.gameObject.SetActive(true); // mCustomLogoRawImage.SetNativeSize(); // } // if (mLogo != null) // { // mLogo.gameObject.SetActive(false); // } //} //else //{ // if (mLogo != null) // mLogo.gameObject.SetActive(true); // if (mCustomLogoRawImage != null) // mCustomLogoRawImage.gameObject.SetActive(false); //} #endif // 版号信息 if (Const.Region == RegionType.CHINA) { mVersionInfoText.text = sdkConfig.VersionInfo; } else { mVersionInfoText.text = ""; } if (mVersionInfoText != null) { mVersionInfoText.gameObject.SetActive(AuditManager.Instance.AuditAndIOS() == false); } } #if UNITY_ANDROID // 安卓平台从assets文件夹查找是否存在"login_logo.png"图片,存在则优先显示 string logoFileName = "login_logo.png"; byte[] logoImageData = DBOSManager.getDBOSManager().getBridge().loadExternalFileData(logoFileName); if (logoImageData != null) { TextureFormat textureFormat = TextureFormat.RGBA4444; Texture2D newTexture2D = new Texture2D((int)mLogo.preferredWidth, (int)mLogo.preferredHeight, textureFormat, false); newTexture2D.LoadImage(logoImageData); mCustomLogoRawImage.texture = newTexture2D; mCustomLogoRawImage.gameObject.SetActive(true); mCustomLogoRawImage.SetNativeSize(); mLogo.gameObject.SetActive(false); } else { GameDebug.LogError("Error, Can not load logo image: " + logoFileName); } // 安卓平台从assets文件夹查找是否存在"version_info"文件,存在则优先显示为版号信息 string versionInfoFileName = "version_info"; byte[] versionInfoFileData = DBOSManager.getDBOSManager().getBridge().loadExternalFileData(versionInfoFileName); if (versionInfoFileData != null) { mVersionInfoText.text = System.Text.Encoding.UTF8.GetString(versionInfoFileData); } #endif mLogo.SetNativeSize(); }
void OnClickCreateNewRoleButton() { string char_name = mNameInputField.text; // 判断是否输入了角色名 if (char_name.Length <= 0) { ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(DBConstText.GetText("CREATE_ROLE_FAIL1")); //请输入角色名 return; } // 韩国版的角色名字和聊天敏感字库读取不同的表,其他 if (Const.Region == RegionType.KOREA) { // 判断角色名字是否合法 if (SensitiveWordsFilterPlayerName.Instance.IsInputUserNameLegal(char_name) == false) { ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(DBConstText.GetText("CREATE_ROLE_FAIL2")); //角色名请使用汉字,英文或者数字 return; } // 判断角色名中的敏感字符 if (SensitiveWordsFilterPlayerName.GetInstance().IsHaveSensitiveWords(char_name)) { ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(DBConstText.GetText("CREATE_ROLE_FAIL3"));//角色名中包含敏感字符 return; } } else { // 判断角色名字是否合法 if (SensitiveWordsFilter.Instance.IsInputUserNameLegal(char_name, Const.Region) == false) { ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(DBConstText.GetText("CREATE_ROLE_FAIL2")); //角色名请使用汉字,英文或者数字 return; } // 判断角色名中的敏感字符 if (SensitiveWordsFilter.GetInstance().IsHaveSensitiveWords(char_name)) { ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(DBConstText.GetText("CREATE_ROLE_FAIL3"));//角色名中包含敏感字符 return; } } // 判断角色名字是否超长 var utf8_parse = new Utf8Parse(char_name); float role_name_len = utf8_parse.GetWordLenByRule(); if (role_name_len > (float)GameConstHelper.GetFloat("GAME_NAME_MAX_COUNT")) { UIWidgetHelp.GetInstance().ShowNoticeDlg(DBConstText.GetText("NAME_COUNT_EXCEED")); GameDebug.Log("role_name_len:" + role_name_len); return; } if (GlobalConfig.GetInstance().LoginInfo == null || GlobalConfig.GetInstance().LoginInfo.ServerInfo == null) { return; } mVocationId = 4; // 发送创建角色的协议 var create_role = new C2SCreateRole(); create_role.name = System.Text.Encoding.UTF8.GetBytes(char_name);; create_role.rid = mVocationId; // actor type, 从1开始 create_role.server_id = (uint)GlobalConfig.GetInstance().LoginInfo.ServerInfo.SId; if (string.IsNullOrEmpty(GlobalConfig.GetInstance().LoginInfo.ProviderPassport)) { create_role.chn_passport = System.Text.Encoding.UTF8.GetBytes("provider_passport"); } else { create_role.chn_passport = System.Text.Encoding.UTF8.GetBytes(GlobalConfig.GetInstance().LoginInfo.ProviderPassport); } if (AuditManager.Instance.AuditAndIOS()) { SDKConfig sdkConfig = SDKHelper.GetSDKConfig(); if (sdkConfig != null) { create_role.majia_id = sdkConfig.copy_bag_id; create_role.majia_pack = sdkConfig.copy_bag_id; } } else { SDKConfig sdkConfig = SDKHelper.GetSDKConfig(); if (sdkConfig != null) { create_role.majia_id = 0; create_role.majia_pack = sdkConfig.copy_bag_id; } } ControlServerLogHelper.CreatePkgAccPhoneInfos(create_role.phone_info); NetClient.GetBaseClient().SendData <C2SCreateRole>(NetMsg.MSG_CREATE_ROLE, create_role); // 保存创建角色的名字 GlobalConfig.GetInstance().LoginInfo.Name = char_name; // 记录上一次选中的职业 GlobalSettings.GetInstance().LastActorIndex = Game.GetInstance().CharacterList.Count; GlobalSettings.GetInstance().Save(); Game.Instance.IsCreateRoleEnter = true; UIManager.Instance.ShowWaitScreen(true); // 点击创角按钮 ControlServerLogHelper.Instance.PostPlayerFollowRecord(PlayerFollowRecordSceneId.ClickCreateActorButton); ControlServerLogHelper.Instance.PostCloudLadderEventAction(CloudLadderMarkEnum.create_role); // 点击选角按钮 ControlServerLogHelper.Instance.PostPlayerFollowRecord(PlayerFollowRecordSceneId.ClickSelectActorButton); ControlServerLogHelper.Instance.PostCloudLadderEventAction(CloudLadderMarkEnum.select_role); }
protected override void ResetUI() { base.ResetUI(); var parmas = ShowParam; if (parmas != null && parmas.Length > 0) { var get_last_server = Convert.ToBoolean(parmas[0]); if (get_last_server) { StartGetServerInfos(); } } // 显示版本信息 UIManager.Instance.ShowWindow("UIVersionWindow"); GlobalConfig globalConfig = GlobalConfig.GetInstance(); if (Game.Instance.ManualCancelReconnect) { StartGetServerInfos(); } else { if (string.IsNullOrEmpty(globalConfig.LoginInfo.AccName) == true) { if (globalConfig.IsEnterSDK) { // 初始化sdk if (AuditManager.Instance.AuditAndIOS() == false) { mInDelayTime = true; DestroyInitSDKTimer(); mInitSDKTimer = new Utils.Timer(2000, false, 1000, OnDelayInitSDK); } else { OnDelayInitSDK(0); } } else { mInDelayTime = false; GameDebug.LogError("UIQucikWindow must be in sdk"); } } } // 根据sdkname来选择配置信息 SDKConfig sdkConfig = SDKHelper.GetSDKConfig(); if (sdkConfig != null) { // logo Sprite sprite = LoadSprite(sdkConfig.LogoName); if (sprite != null) { mLogo.sprite = sprite; } #if UNITY_IPHONE //mCustoLogoTexture = Resources.Load("logo") as Texture; ////从resource里面读出,如果存在,则优先显示 //if (mCustoLogoTexture != null) //{ // if (mCustomLogoRawImage != null) // { // mCustomLogoRawImage.texture = mCustoLogoTexture; // mCustomLogoRawImage.gameObject.SetActive(true); // mCustomLogoRawImage.SetNativeSize(); // } // if (mLogo != null) // { // mLogo.gameObject.SetActive(false); // } //} //else //{ // if (mLogo != null) // mLogo.gameObject.SetActive(true); // if (mCustomLogoRawImage != null) // mCustomLogoRawImage.gameObject.SetActive(false); //} #endif // 版号信息 if (Const.Region == RegionType.CHINA) { mVersionInfoText.text = sdkConfig.VersionInfo; if (mVersionInfoText != null) { mVersionInfoText.gameObject.SetActive(AuditManager.Instance.AuditAndIOS() == false); } } else { if (mVersionInfoText != null) { mVersionInfoText.gameObject.SetActive(false); } } if (mBtnAnnouncement != null) { mBtnAnnouncement.gameObject.SetActive(AuditManager.Instance.AuditAndIOS() == false); } } #if UNITY_ANDROID // 安卓平台从assets文件夹查找是否存在"login_logo.png"图片,存在则优先显示 string logoFileName = "login_logo.png"; byte[] logoImageData = DBOSManager.getDBOSManager().getBridge().loadExternalFileData(logoFileName); if (logoImageData != null) { TextureFormat textureFormat = TextureFormat.RGBA4444; Texture2D newTexture2D = new Texture2D((int)mLogo.preferredWidth, (int)mLogo.preferredHeight, textureFormat, false); newTexture2D.LoadImage(logoImageData); mCustomLogoRawImage.texture = newTexture2D; mCustomLogoRawImage.gameObject.SetActive(true); mCustomLogoRawImage.SetNativeSize(); mLogo.gameObject.SetActive(false); } else { GameDebug.LogError("Error, Can not load logo image: " + logoFileName); } // 安卓平台从assets文件夹查找是否存在"version_info"文件,存在则优先显示为版号信息 string versionInfoFileName = "version_info"; byte[] versionInfoFileData = DBOSManager.getDBOSManager().getBridge().loadExternalFileData(versionInfoFileName); if (versionInfoFileData != null) { mVersionInfoText.text = System.Text.Encoding.UTF8.GetString(versionInfoFileData); } RawImage bgImage = FindChild <RawImage>("Bg"); GameObject effect = FindChild("Effect"); // 安卓平台从assets文件夹查找是否存在"login_bg.jpg"图片,存在则优先显示 string imageFileName = "login_bg.jpg"; byte[] imageData = DBOSManager.getDBOSManager().getBridge().loadExternalFileData(imageFileName); if (imageData != null) { TextureFormat textureFormat = TextureFormat.DXT1; int width = Screen.currentResolution.width; int height = Screen.currentResolution.height; Texture2D newTexture2D = new Texture2D(width, height, textureFormat, false); newTexture2D.LoadImage(imageData); bgImage.texture = newTexture2D; effect.SetActive(false); var app_id = DBOSManager.getOSBridge().getAppID(); var item = DBAndroidMajia.Instance.GetData((uint)app_id); if (item != null) { effect.gameObject.SetActive(item.ShowEffect); } } else { //GameDebug.LogError("Error, Can not load loading bg image: " + imageFileName); effect.SetActive(true); } #endif mLogo.SetNativeSize(); if (Const.Region == RegionType.KOREA) { BuriedPointHelper.ReportAppsflyerEvnet("af_server"); } }