public SCWindowCreateGame(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowRect = new Rect(Screen.width * 0.05f, Screen.height * (0.5f - 0.2f), Screen.width * 0.9f, Screen.height * 0.4f); windowText = "Create Game"; mNumberOfPlayers = ""; }
public SCWindowUserName(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowText = "Choose user name"; windowRect = new Rect(Screen.width * 0.17f, Screen.height * 0.3f, Screen.width * 0.66f, Screen.height * 0.2f); mInstruction = "Please choose a user name."; }
public SCWindowPauseGame(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowText = "Pause Game"; float width = Screen.width * 0.9f; float height = Screen.height * 0.17f; windowRect = new Rect((Screen.width - width) / 2, (Screen.height - height) / 2, width, height); }
public SCWindowNewRound(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowText = "New Round"; float width = Screen.width * 0.7f; float height = Screen.height * 0.16f; windowRect = new Rect((Screen.width - width) / 2, (Screen.height - height) / 2, width, height); }
public SCWindowWaiting(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowText = "Waiting"; float width = Screen.width * 0.8f; float height = Screen.height * 0.07f; windowRect = new Rect((Screen.width - width) / 2, (Screen.height - height) / 2, width, height); SCCommunicator.addCommand("everyone_ready", onEveryoneReadyCommand, id); }
public SCWindowDisconnection(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowText = "Disconnection"; float width = Screen.width * 0.8f; float height = Screen.height * 0.13f; windowRect = new Rect((Screen.width - width) / 2, (Screen.height - height) / 2, width, height); mCount = 10; SCCommunicator.addCommand("no_disconnection", onNoDisconnectionCommand, id); }
public SCWindowJoinGame(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowRect = new Rect(Screen.width * 0.05f, Screen.height * (0.5f - 0.2f), Screen.width * 0.9f, Screen.height * 0.38f); windowText = "Join Game"; mInstructions = "Search for a game:"; mGameFound = ""; mAlreadySearching = false; SCCommunicator.addCommand("game_found", onGameFoundCommand, id); SCCommunicator.addCommand("game_not_found", onGameNotFoundCommand, id); }
public SCWindowGameLobby(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowText = "Game Lobby"; windowRect = new Rect(Screen.width * 0.05f, Screen.height * 0.05f, Screen.width * 0.9f, Screen.height * 0.9f); mConnectionStatus = "Trying to connect to server..."; mPlayersInLobby = new List<string>(); mPlayersInLobby.Add(SCCommunicator.userName); mConnected = false; SCCommunicator.addCommand("connected_to_server", onConnectedToServer, id); SCCommunicator.addCommand("disconnected_from_server", onDisconnectedFromServer, id); SCCommunicator.addCommand("added_player", onAddedPlayerCommand, id); SCCommunicator.addCommand("lobby_status", onLobbyStatusCommand, id); SCCommunicator.addCommand("entered_wrong_password", onEnteredWrongPasswordCommand, id); SCCommunicator.addCommand("game_does_not_exist", onGameDoesNotExistCommand, id); SCCommunicator.addCommand("server_destroyed", onServerDestroyedCommand, id); SCCommunicator.addCommand("game_started", onGameStartedCommand, id); }
public SCWindowError(SCGUI gui, int id, SCScreen parent) : base(gui, id, parent) { windowRect = new Rect(Screen.width * 0.1f, Screen.height * (0.5f - 0.05f), Screen.width * 0.8f, Screen.height * 0.1f); windowText = "Error"; }