private void Update() { //if (Input.GetKeyDown(KeyCode.Space)) //{ // RebindAnim(); //} if (TrinaxGlobal.Instance.state != STATES.SCREENSAVER) { return; } if (animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 1 && !animator.IsInTransition(0)) { timer += Time.deltaTime; } if (timer > timeInterval) { timer = 0; OnScreenExit(); } if (Input.anyKeyDown) { timer = 0; if (state == SCREENSAVER_STATE.QUEUE || state == SCREENSAVER_STATE.LEADER) { state = SCREENSAVER_STATE.MAIN; RebindAnim(); } } }
void Update() { if (TrinaxGlobal.Instance.state != STATE.SCREENSAVER) { return; } // Increment interval if animation is not playing if (screensaverAnim.GetCurrentAnimatorStateInfo(0).normalizedTime > 1 && !screensaverAnim.IsInTransition(0)) { timer += Time.deltaTime; } if (timer > timeInterval) { timer = 0; OnScreenExit(); } if (Input.GetMouseButtonDown(0) && !TrinaxCanvas.Instance.adminPanel.gameObject.activeSelf) { timer = 0; if (state != SCREENSAVER_STATE.MAIN_MENU) { state = SCREENSAVER_STATE.MAIN_MENU; RebindAnim(screensaverAnim); } } }
public void ToScreensaver(SCREENSAVER_STATE _state = SCREENSAVER_STATE.MAIN_MENU) { GameEvents.GameResetEvent?.Invoke(); //backgroundCanvas.Deactivate(); screensaverController.state = _state; TrinaxGlobal.Instance.state = STATE.SCREENSAVER; canvasController.TransitToCanvas((int)TrinaxGlobal.Instance.state, durationToTransit); if (!useLocalLeaderboard) { APICalls.RunPopulateLeaderboard(AppManager.Instance.localLeaderboard.leaderboardDisplay).WrapErrors(); } if (!string.IsNullOrEmpty(TrinaxGlobal.Instance.userData.interactionID)) { APICalls.RunEndInteraction().WrapErrors(); } else { return; } }
public void Init() { state = SCREENSAVER_STATE.MAIN; OnScreenEntry(); }
public void SetState(SCREENSAVER_STATE _state) { state = _state; }