protected void LoadSBInfo() { LastRestock = DateTime.UtcNow; for (var i = 0; i < m_ArmorBuyInfo.Count; ++i) { if (m_ArmorBuyInfo[i] is GenericBuyInfo buy) { buy.DeleteDisplayEntity(); } } SBInfos.Clear(); InitSBInfo(); m_ArmorBuyInfo.Clear(); m_ArmorSellInfo.Clear(); for (var i = 0; i < SBInfos.Count; i++) { var sbInfo = SBInfos[i]; m_ArmorBuyInfo.AddRange(sbInfo.BuyInfo); m_ArmorSellInfo.Add(sbInfo.SellInfo); } }
protected void LoadSBInfo() { m_LastRestock = DateTime.Now; for (int i = 0; i < m_ArmorBuyInfo.Count; ++i) { GenericBuyInfo buy = m_ArmorBuyInfo[i] as GenericBuyInfo; if (buy != null) { buy.DeleteDisplayEntity(); } } SBInfos.Clear(); InitSBInfo(); m_ArmorBuyInfo.Clear(); m_ArmorSellInfo.Clear(); for (int i = 0; i < SBInfos.Count; i++) { SBInfo sbInfo = (SBInfo)SBInfos[i]; m_ArmorBuyInfo.AddRange(sbInfo.BuyInfo); m_ArmorSellInfo.Add(sbInfo.SellInfo); } }
public override void InitSBInfo() { SBInfos.Add(new SBMageGuild()); SBInfos.Add(new SBRuneCasting()); SBInfos.Add(new SBBuyArtifacts()); SBInfos.Add(new SBElfWizard()); }
public override void InitSBInfo() { SBInfos.Add( new SBHealer() ); if ( this.Map == Map.Felucca ) SBInfos.Add( new SBElfHealer() ); }
public override void InitSBInfo() { SBInfos.Add(new SBStavesWeapon()); SBInfos.Add(new SBCarpenterGuild()); SBInfos.Add(new SBWoodenShields()); SBInfos.Add(new SBBuyArtifacts()); }
public override void InitSBInfo() { SBInfos.Add(new SBBowyer()); SBInfos.Add(new SBRangedWeapon()); SBInfos.Add(new SBBuyArtifacts()); SBInfos.Add(new SBArcherGuild()); }
public override void InitSBInfo() { SBInfos.Add(new SBBowyer()); SBInfos.Add(new SBRangedWeapon()); SBInfos.Add(new SBBuyArtifacts()); SBInfos.Add(new SBLotsOfArrows()); SBInfos.Add(new SBProvisioner()); }
public override void InitSBInfo() { SBInfos.Add(new SBTailorGuild()); SBInfos.Add(new SBLeatherArmor()); SBInfos.Add(new SBStuddedArmor()); SBInfos.Add(new SBLeatherWorker()); SBInfos.Add(new SBFurtrader()); SBInfos.Add(new SBBuyArtifacts()); }
public override void InitSBInfo() { SBInfos.Add(new SBProvisioner()); SBInfos.Add(new SBJewel()); SBInfos.Add(new SBVarietyDealer()); SBInfos.Add(new SBShipwright()); SBInfos.Add(new SBArchitect()); SBInfos.Add(new SBBuyArtifacts()); }
public override void InitSBInfo() { SBInfos.Add(new SBHealer()); SBInfos.Add(new SBMortician()); if (this.Map == Map.Lodor) { SBInfos.Add(new SBElfHealer()); } }
public override void InitSBInfo() { SBInfos.Add(new SBHealer()); if (this.Map == Map.Lodor) { SBInfos.Add(new SBElfHealer()); } SBInfos.Add(new SBHolidayDeco()); }
public override void InitSBInfo() { SBInfos.Add(new SBWeaponSmith()); SBInfos.Add(new SBLeatherArmor()); SBInfos.Add(new SBStuddedArmor()); SBInfos.Add(new SBMetalShields()); SBInfos.Add(new SBPlateArmor()); SBInfos.Add(new SBHelmetArmor()); SBInfos.Add(new SBChainmailArmor()); SBInfos.Add(new SBRingmailArmor()); SBInfos.Add(new SBAxeWeapon()); SBInfos.Add(new SBKnifeWeapon()); SBInfos.Add(new SBMaceWeapon()); SBInfos.Add(new SBPoleArmWeapon()); SBInfos.Add(new SBSpearForkWeapon()); SBInfos.Add(new SBStavesWeapon()); SBInfos.Add(new SBSwordWeapon()); SBInfos.Add(new SBGemArmor()); SBInfos.Add(new SBBuyArtifacts()); }
public override void InitSBInfo() { SBInfos.Add(new SBHealer()); }
public override void InitSBInfo() { SBInfos.Add(new SBMage()); }
public override void InitSBInfo() { SBInfos.Add(new SBFactionBoard()); }
public override void InitSBInfo() { SBInfos.Add(new SBButcher()); }
public override void InitSBInfo() { SBInfos.Add(new SBRanger()); }
public override void InitSBInfo() { SBInfos.Add(new SBMage()); SBInfos.Add(new SBFortuneTeller()); }
public override void InitSBInfo() { SBInfos.Add(new SBFactionReagent()); }
public override void InitSBInfo() { SBInfos.Add(new SBAssassin()); SBInfos.Add(new SBBuyArtifacts()); }
public override void InitSBInfo() { SBInfos.Add(new SBAlchemist()); }
public override void InitSBInfo() { SBInfos.Add(new SBMystic()); }
public override void InitSBInfo() { SBInfos.Add(new SBBlacksmith()); }
public override void InitSBInfo() { SBInfos.Add(new SBAlchemistGuild()); SBInfos.Add(new SBMixologist()); SBInfos.Add(new SBBuyArtifacts()); }
public override void InitSBInfo() { SBInfos.Add(new SBWaiter()); }
public override void InitSBInfo() { SBInfos.Add(new SBBladeweaver()); }
public override void InitSBInfo() { SBInfos.Add(new SBTinker(this)); }
public override void InitSBInfo() { SBInfos.Add(new SBSisterOfHealing()); }
public override void InitSBInfo() { SBInfos.Add(new SBKeeperOfChivalry()); }
public override void InitSBInfo() { SBInfos.Add(new SBLibraryGuild()); SBInfos.Add(new SBBuyArtifacts()); }