Esempio n. 1
0
 //批量下发竞拍数据//
 CommandCallbackType ReceiveAuctionHandle(byte[] dataBuffer, int sorketID)
 {
     AuctionModel.Instance.sAuctionOpenUI_SC    = SAuctionOpenUI_SC.ParsePackage(dataBuffer);
     AuctionModel.Instance.auctionUpdatDownTime = (float)AuctionModel.Instance.sAuctionOpenUI_SC.TimeInterval;
     //  AuctionModel.Instance.isHaveRequestAuctionData = true;
     UIEventManager.Instance.TriggerUIEvent(UIEventType.ReceiveServerAuctionData, null);
     return(CommandCallbackType.Continue);
 }
Esempio n. 2
0
    public static SAuctionOpenUI_SC ParsePackage(byte[] dataBuffer)
    {
        SAuctionOpenUI_SC sAuctionOpenUI_SC = new SAuctionOpenUI_SC();
        int offset = 0;

        offset += PackageHelper.ReadData(dataBuffer.Skip(offset).ToArray(), out sAuctionOpenUI_SC.TimeInterval);
        offset += PackageHelper.ReadData(dataBuffer.Skip(offset).ToArray(), out sAuctionOpenUI_SC.byUintNum);
        sAuctionOpenUI_SC.auctionMap = new Dictionary <byte, DAuctionUint>();
        for (int i = 0; i < sAuctionOpenUI_SC.byUintNum; i++)
        {
            DAuctionUint dAuctionUint = DAuctionUint.ParsePackage(dataBuffer, ref offset);
            sAuctionOpenUI_SC.auctionMap.Add(dAuctionUint.byIndex, dAuctionUint);
        }
        return(sAuctionOpenUI_SC);
    }
Esempio n. 3
0
 //测试使用
 public void Test()
 {
     isHaveRequestAuctionData       = true;
     sAuctionOpenUI_SC              = new SAuctionOpenUI_SC();
     sAuctionOpenUI_SC.TimeInterval = 122;
     sAuctionOpenUI_SC.byUintNum    = 20;
     sAuctionOpenUI_SC.auctionMap   = new Dictionary <byte, DAuctionUint> ();
     for (int i = 0; i < (int)sAuctionOpenUI_SC.byUintNum; i++)
     {
         DAuctionUint test = new DAuctionUint();
         test.byIndex    = (byte)i;
         test.dwGoodsID  = (uint)1000000;
         test.dwGoodsNum = (uint)(i + 5);
         test.dwCurPrice = (uint)4000;
         test.dwAcotorID = (uint)i;
         test.szName     = new byte[] { 1, 2, 3 };
         sAuctionOpenUI_SC.auctionMap.Add(test.byIndex, test);
     }
 }