Esempio n. 1
0
 public override void DestroyMesh()
 {
     for (int i = 0; i < meshCombiners.Count; i++)
     {
         if (meshCombiners[i].combinedMesh.targetRenderer != null)
         {
             SAUtility.Destroy(meshCombiners[i].combinedMesh.targetRenderer.gameObject);
         }
         meshCombiners[i].combinedMesh.ClearMesh();
     }
     obj2MeshCombinerMap.Clear();
     meshCombiners.Clear();
 }
Esempio n. 2
0
 /// <summary>
 /// Creates the atlases.
 /// </summary>
 /// <returns>
 /// The atlases.
 /// </returns>
 /// <param name='progressInfo'>
 /// Progress info is a delegate function that displays a progress dialog. Can be null
 /// </param>
 /// <param name='saveAtlasesAsAssets'>
 /// if true atlases are saved as assets in the project folder. Othersise they are instances in memory
 /// </param>
 /// <param name='editorMethods'>
 /// Texture format tracker. Contains editor functionality such as save assets. Can be null.
 /// </param>
 public SAAtlasesAndRects[] CreateAtlases(ProgressUpdateDelegate progressInfo, bool saveAtlasesAsAssets = false, SA2EditorMethodsInterface editorMethods = null)
 {
     SAAtlasesAndRects[] mAndAs = null;
     try
     {
         mAndAs = _CreateAtlases(progressInfo, saveAtlasesAsAssets, editorMethods);
     }
     catch (Exception e)
     {
         Debug.LogError(e);
     }
     finally
     {
         if (saveAtlasesAsAssets)
         { //Atlases were saved to project so we don't need these ones
             if (mAndAs != null)
             {
                 for (int j = 0; j < mAndAs.Length; j++)
                 {
                     SAAtlasesAndRects mAndA = mAndAs[j];
                     if (mAndA != null && mAndA.atlases != null)
                     {
                         for (int i = 0; i < mAndA.atlases.Length; i++)
                         {
                             if (mAndA.atlases[i] != null)
                             {
                                 if (editorMethods != null)
                                 {
                                     editorMethods.Destroy(mAndA.atlases[i]);
                                 }
                                 else
                                 {
                                     SAUtility.Destroy(mAndA.atlases[i]);
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }
     return(mAndAs);
 }